Decontamination
About
You play a nanobot, armed with your trusty syringe and sanitizer cannon you are sent inside a disease ridden body to destroy the virus.
Credits
Programmers: Fabrizzio Leonardo Morandi, Aidan Rodgers
3D Models: Robert Dorobiala
Texture Acquisition: Jeremiah Garcia
Level Design: Aidan Rodgers
System requirements for PC
Decontamination reviews and comments
Playtime: 12m8s
Movement-based jam entry themed around escaping a horde of slow-moving viruses. You're meant to outrun them in order to shoot various gates around the map, which open up to allow you to explore more and eventually escape out into the open. The effect when leaving the 2nd major gate is something else. Between the two playthroughs I had, both times there were probably at least 50 viruses surrounding me when I left, followed by a -line- of viruses that went out and were just taunting me. I think the jump mechanic could have been used more, and the combat could have been taken out altogether, but overall a nice bite-sized experience that could totally work as a fuller product.
Movement-based jam entry themed around escaping a horde of slow-moving viruses. You're meant to outrun them in order to shoot various gates around the map, which open up to allow you to explore more and eventually escape out into the open. The effect when leaving the 2nd major gate is something else. Between the two playthroughs I had, both times there were probably at least 50 viruses surrounding me when I left, followed by a -line- of viruses that went out and were just taunting me. I think the jump mechanic could have been used more, and the combat could have been taken out altogether, but overall a nice bite-sized experience that could totally work as a fuller product.