Average Playtime: 3 hours


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Defunct is an indie adventure game with a focus on flow, speed and an engaging world. You are a broken robot that accidentally falls out of a giant cargo ship onto a post-human Earth, now inhabited by robots. You have to get back to your ship before it’s too late! You are equipped with a Gravitize engine. It is used to create a separate gravity around yourself; this is the main source of your speed. Use this in downhills to accelerate. But be careful, using it uphill will slow you down. In addition to this the world is full of different speed boosts such as Enerjuice, which you can pick up and use to go faster. These tools enable you to drive through the world, meet strange robots, fly through junkyards and boost your way back to your ship. Features High speed gameplay with unique ‘gravitation’ engine. Traverse 11 varied levels full of different climates, biomes and challenges. Unlock skins for the main character. School everyone with special (unlockable) tricks. Compete for the best completion times in time trial mode (which features 5 extra levels).
Release date
Jan 29, 2016
Freshly Squeezed
SOEDESCO Publishing
SOEDESCO Publishing, Soedesco
Age rating
Not rated

System requirements for PC

  • OS: Windows XP SP2
  • Processor: 2.6 GHz Single Core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 555M or AMD Radeon HD 6770M
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • OS: Windows 7 32-bit
  • Processor: 3.0 GHz Dual core
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GTX 680 or AMD Radeon HD 7970
  • DirectX: Version 10
  • Storage: 4 GB available space
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Last Modified: Sep 17, 2019

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Defunct reviews and comments

Translated by
Microsoft from Deutsch
Product received for free Equal an Info in advance, I got the Game from the Publisher, but that does not affect my Review of this Game. Since I don't have so much Playing Time so far, of course I can't describe everything in detail, so I'd rather give my first Impressions here. Defunct is an Exploration Race puzzle adventure, which in itself is an unusual But by no means bad Mixing of Genres. As Far as I understand it now, we're playing a little Robot that lives aboard a large Spacecraft. Unlike the other Robots, however, the Engine is damaged in this one, so it cannot move as fast as the others. Fortunately, one is equipped with a Device that allows you to change gravity somewhat. As a result, the Robot is Able to accelerate better when it goes downhill, but it also has the Problem of becoming very slow when it uses the Device while having to go up a Mountain. A small Lamp on his Back shows the Player if he is on ascending or descending Terrain so that you know when to change gravity and when not. If you get too slow, you have the Option of using your damaged Engine to climb a Mountain or elevation. For a Long time, however, one is not on the Spacecraft, because after an Accident one falls out of one of the Ladeluks on the Planet, a Kind of Earth with many different Biomes. These Biomes also represent the individual Sections of the Game, in other words, sometimes you are on the road in the Desert, sometimes in a Jungle and so on. There you will also be presented with further Gameplay aspects, because the small Robot is not only able to influence gravity, it can also magnetize itself and advance to otherwise inaccessible Places. In each Section, you get to a Point where you kind of have to clear your Way to get on. So far, I had to reach various Checkpoints that triggered a Kind of Bomb that made sure that the Path was cleared or a Door opened. Mainly, however, this Game is about keeping the Speed. As I mentioned earlier, you can use your small Engine to build Up speed, but it's really only there, should you really stop completely. Otherwise, one is encouraged to look for Ways in which one does not lose speed. So Means straight Roads and Slopes become the best of Friends, while avoiding Ways up better. You are Supported by such Passages with a Kind of Energy Cell that you can charge. With this you can then allow yourself a short Boost. In addition, there are objects that are distributed on the Paths, which also provide a Boost. These are then also important in order to reach some of the Checkpoints mentioned above. At least I have to get used To the control itself. But I also have to say that I have two left hands on a Controller, but for Racing Games this one is more suitable than the Keyboard. Especially you have to learn the Time when and how long you affect gravity, and when a normal Jump is enough and where not. Depending on the Speed, a normal Jump is usually enough to overcome an Abyss, where a Double Jump ensures that you land right in the next Abration. I can't say That much about the Graphic myself. She now does not surround one from the Socks, but it is completely enough to show the Biomes alive and beautifully designed. And these are really varied. So far I've seen the Spacecraft, the Desert and a forest/jungle, and I have to say, each Of these Sections was very beautifully designed. I recommend the Game, anyway, because I think when you get used to the Controls, and how to keep the Speed, expect a nice Exploration Game with a beautifully designed world.
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