Descent (Henry Banks)
About
Descent is a Hack and Slash game where you fight your way through a layered city, cleaving through hordes of strange enemies.
Use the energy you take from your foes to empower your sword. Choose from three elemental buffs or a devastating super attack.
Race against the clock to reach the bottom of the city. Should you fail to complete your quest in time, your soul will be trapped forever.
StatusThe game is released as of May 5th.
There will be at least one update addressing major bugs and player concerns released mid-May 2018.
Update May 18Descent is FINISHED. The current version of the game should be the final build. If we encounter any game-breaking bugs or other horrific mistakes we may release a patch. But, as of now, the Final Release is the final release.
Dev Team- Henry Banks - Producer, AI Programmer, Sound Designer
- Sabrina Clingenpeel - Art Director, Animator, UI Artist
- Ben Vongtawan - Gameplay Programmer
- Will Halbert - Character Artist/Animator, Level Designer
- Sabrina Waller - Environment Artist
- Mikaela Flinders - Enemy Artist/Animator
- Conrad Kelly - Composer, Shader Programmer