Die Totenmaske
About
August was just a boy when the Terracottan Empire destroyed his nation. Now many years later he finally sets out to do the one and only thing he still lives on for, the complete and utter destruction of the Terracottan Empire and its inhuman Homunculi masters. To weed out those who are guilty, punish the traitorous Noble Bisons who betrayed his kin and to kill every last Homunculus on Earth, or die trying.
Aided by a mysterious and ancient mask of immense power, he will venture deep into Imperial territory and challenge the forces of Terracotta on their very home turf.
Many perils await him. Will he have the strength to fulfill his dream and avenge his people?
Blaze through rusty industrial architecture, past hives of stone and metal with passion and a smoking barrel and encounter life at its most vivid in Die Totenmaske.
Features include:
- A deep and engaging story
- Unusual and surreal art direction
- Custom art assets
- Atmospheric soundtrack, made by ourselves
- A unique and innovative combat system
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This is our first game and was specifically made for IGMC 2017. We are a young team of people from all over the world who have randomly met online over our love for games and decided to make our own. This has been a great and impactful experience which has all of us grow together as people. We want to thank everyone who participated and plays the games made in this contest.
Important Notes
- Only arms can use items, and only while in battle. Removed in 1.1, will be reimplemented in 2.0
- If your head dies you die.
- August is left-handed, so his right arm is weaker and less accurate. Use it to steady a weapon or dual-wield.
- Try a different battle plan if something doesn't work.
- Encounter rate too high in an area? Hit backspace to see the escape menu.