Average Playtime: 1 hour

DinoSystem

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### NOTE FOR LAPTOP USERS ### If you have a decent graphics card and still have bad performance, it's possible your card is not being used to run the game. Try enabling your graphics card for run_game.exe (the game launcher), here's a guide for NVIDIA and ATI. ------------------------------------------- What is DinoSystem? DinoSystem is a 2D, top-down ecosystem and survival simulation that allows players to either manage the ecology of an evolving island (inhabited by dinosaurs), or survive in it as a human, dealing with realistic survival mechanics, and with a deep character progression system that tracks how your character's body adapts over time. An emergent, living world: Everything on the island is subject to biological and physical rules, and nothing comes from nothing: will you hunt the last dinosaur of its species for a steak, or will you protect it from extinction and make sure its eggs hatch? These are the dilemmas you'll face in the game, as long as YOU don't get extinct. Development: To see all the features planned for the full release and the ideas we are considering, please check the development roadmap, and feel free to join the discussion and make suggestions! Game Modes: God : Manage the island ecology, change the weather, trigger devastating events, and see how the ecosystem adapts. NOTE: God mode still lacks a proper GUI and tools to fully interact with the world; expect it to be expanded throughout the Early Access phase. Survival : Join the island as a stranded human, see how long you can survive as part of it, and how your body changes in the process; the game offers the option to play either with "casual" or "hardcore" difficulty. NOTE: there is no story yet as a background for the Survival mode, we're still working on it, and you can help us find a good one! World Features: Ecology simulation : the game simulates a Cretaceous ecosystem populated mainly by dinosaurs, animals and plants don't "spawn"; they are born, then grow, reproduce and die. DinoSystem uses a complex seasonal model that calculates day/night length, relative position of the sun, and influences the weather. Seasons transition is gradual, no sudden change between two seasons. Realistic weather model that takes into account variables like time of day, humidity, temperature, and pressure; generating weather conditions like rain, snow, wind, sand/snowstorms, thunderstorm and fog. Thunders can trigger huge wildfires , burning down entire forests. Realistic water cycle : rain creates puddles that can either evaporate or grow into ponds and lakes. Evaporation takes into account air humidity, temperature and sun exposure. Terrain changes according to factors like presence of water, weather, vegetation, and location . Any area can become fertile or arid, new forest or grasslands may form or disappear over time. Fire (from torches to campfires and wildfires) consumes available fuel , releasing heat and light, and it's influenced by air humidity and wind; you body and all objects near a fire are heated up. Fire can spread to nearby vegetation and trigger a wildfire, if ambient conditions are favourable. Animals AI allows them to survive in their world and adapt; they'll reproduce, care for their youngs, look for protection or compete for food and mating. Each new island is randomized at game start , based on parameters set by the player. Everything , from dead animals to branches, decomposes based on factors like temperature, humidity, and location. There is no "timer" after which an item or a carcass disappears. Survival Features: Deep, complex and rewarding character progression system : metabolism, body muscles and fat change according to your lifestyle, and even your character's sprite changes in appearance to reflect this. Get fat to survive winter, get slim to be lighter and swifter, or get muscular to be stronger in combat and more capable of hard work, but make sure to eat enough proteins... Needs like thirst and hunger are not just bars that drop at a constant rate : everything, from performing actions to metabolism and body weight, influence the rate at which you burn calories, consume water or get tired. For example, high temperature or intense activity make you sweat, requiring you to drink more water. Dozens of skills, both mental and physical, that raise as you perform a particular action ; but can also decay if you don't use them for a long time (only in "hard" difficulty!). Crafting system allowing you to create items and weapons , advancing in technology at each step. NOTE: few items are craftable in the current Early Access build; expect many more to be added throughout the development! Foods with different nutrition values : meat is valuable because of proteins, but make sure you cook it... Many more features will be added throughout the development! Again, check the development roadmap, and feel free to get involved and suggest new features.
Platforms
Release date
Jun 25, 2015
Developer
Capribyte Studios
Publisher
Black Shell Media
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP/7/8/10 (32/64bit)
  • Processor: Core i5 2.0 GHz (or better)
  • Memory: 2 GB RAM
  • Graphics: GTX 550 ti / 570m (or better)
  • DirectX: Version 9.0c
  • Storage: 300 MB available space
  • Additional Notes: If using a laptop, make sure to enable your dedicated graphics card for run_game.exe (the game launcher) from the Nvidia/Catalyst control panel
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Last Modified: Aug 28, 2019

Where to buy

Steam

DinoSystem reviews and comments

Translated by
Microsoft from Spain
Early Access Review First of all i thought this game would be boring, but after some time i realized that this is a very complex survival-open world game! If someone likes dinosaurs and 2d games, this game is going to be perfect for that person! As i started to play i noticed that there are two game modes. Survival and God mode (wich is like a sandbox) And before starting each game mode, you can choose how big is the map going to be, how much "life" is there going to be and the amount of mountains. survival: After choosing how your world is going to be and selecting survival as the game mode, you are taken to another screen, where you can customize your character (choose hair color, if you are going to be as thin as an anorexic , fat as a whale or muscular). There you have to expend some points into attributes (like crafting, fishing skill, etc.) After you are done, your world starts to generate, wait one minute or less and then you appear in your world and the tutorial appears. To be honest the tutorial was long and boring but you have the need of reading it in order to survive. After reading it i started to move around and explore the world, i found a medium sized lake and i decided to build my fireplace right next to it to have a good spot for surviving, the weather started to show how much it hated me by sending strong waves of hurricane wind in my face, making temperature be cold (so i could not go to sleep :c ). After i could get some sleep i went for the search of food and stone for the fire place and for my hunger bar, the time by so fast that it was night again and i only had like seven stones ( i needed 10 for my fire place) after some minutes i got another two, i was happy because i was close to achieve my goal of building a fire place, but guess what! When i was about to pick the last stone a wild T-rex appeared and used me as a cookie -.- i mean wtf since when do i look a cookie? I rage quit after that and tried god mode. God mode: This game mode transforms the game into a simulator, giving you tools to control wild life, temperature, weather and wind. You can make time go fast to see how to world changes for each thing you do, also the best thing of this mode is that you can spam thunders! A dinosaur is bullying the others? Make a thunder kill it! A plant is too ugly? Burn it to death with thunders! Got bored? just spam thunders till your space bar gets broken! This game has a lot of potencial and i really want to see how it evolves i hope devs add more music and more ways to explore the world :) 7/10
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