Average Playtime: 2 hours

Disciples III: Reincarnation

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A true reincarnation of the legendary series!
The Almighty has turned away from Nevendaar and its denizens. He is busy thinking about the fate of the world. Above Nevendaar, rent by perpetual wars, a new star flashed out. What will it bring with it? Who will claim its great power? Immerse in the struggle of four powerful races!

"Disciples III: Reincarnation" offers a revamped and enhanced version of "Disciples III: Renaissance" plus the addon "Resurrection" with all new features, a revised battle engine and all new graphics.


  • Unique visual style and magnificent gothic atmosphere with new graphics, new features and an enhanced battle system
  • Dramatic and intriguing plot, written by Ekaterina Stadnikova, the author of the most successful Disciples-themed novel “Precious Blood”
  • New combat and magic system. Dozens of new global spells
  • Totems and flags in the inventory will change the balance on the battlefield
  • Aquatic spaces with majestic ships and terrifying bosses
  • Over 180 hours of gameplay. Four different factions, 27 large detailed missions, over 70 new side quests, significantly extending the main storyline
  • Over 200 new objects on land and sea plus 13 new neutral units.
  • Multiplayer in hot-seat mode and over the net. Engage neutral units and get them to fight on your side.
  • Gaming editor to create your own campaigns.
Release date
hex studio
bitComposer Games
Age rating
Not rated

System requirements for PC

  • OS: Windows XP SP2/Vista/7/8
  • Processor: Intel Pentium 4 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics: video card NVidia 6800 GT or higher with 128 MB video memory
  • Storage: 10 GB available space
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Last Modified: Sep 17, 2019

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Disciples III: Reincarnation reviews and comments

Translated by
Microsoft from Russian
5/10 I will Try not to repeat about the majority of the published reviews, that I have managed to read. And Yes, I appreciate the latest version of the game, where the bugs are almost gone, and the ones that are, almost do not cause rabies and are perceived more as spelling mistakes. 146 hours of gameplay give me the right to fully judge the game, especially as there is nothing extra. Amazing. That feeling when your pumped hero (and this is still a strategy, not an RPG) alone is a dragon or troll. The Last in the game is very harsh. Pros. -The Strategic plot is more or less sustained in relation to the canon. This is the same Nevendaar as in the second part. No non-consumption A-La series of Heroes of the sword and magic is not here. -Yes, Boevka ceased to be original, but it is not much inferior to the pillars of the type of Heroes or KB. Battles take place comfortably and intelligently. -Interesting Find, more precisely borrowing, of course, with a tree of skills. Always loved such a stain, they seem in some ways more logical and variable in comparison with the classic version. And it allows to get away from quantitative indicators closer to qualitative. Cons. -Where are the dwarves, the Gades? The Best race never materialized! -Tactically The plot is a series of holes and patches, focused on the gameplay. Just my hero Demon, after covering in the course of a couple of Dragons solo, with his army crushed avatar deity voila, in a hand-drawn cat-scene to him crept character, poked in the side-and we start a new campaign for another race. The Beauty is that there are half the transitions-such! Or: The eyes of men renounced the supreme deity and began to steer the undead. Well, okay. But when we in the role of the deputy of this very deity challenge him, we are confronted,... not vampires with skeletons, and angels with Holy Avengers! And Figachat A critical response, which is on the canon goes from that very supreme deity. -Who in the company glued bosses mechanics? Show me this sadist! In the campaign for undead on the first boss, I had to change the army almost from scratch after stripping the entire main card. That's how the build didn't guess. And the second, quite the main boss, is passed by frame. It's Not possible to crit-reload, otherwise you're dead. At The Forum of steam-Community some people wrote that after this fight the game was deleted. But The main claim to this fight and boss in another. You lovingly copied the army and sharpened it under difficult combat tactics, and then it all thrown out in the frost and give you the "Van Maine Armi", which you generally can not affect. This shit was in "the Warrior of the north," and it was wildly annoying. The Game designer thinks that he knows better who and how to fight you. -All the reviewers said-the game sucks, but what are the arches! The Barking is full! The Original arches from the second chatsy can still be disassembled on avatars. And when you look at them, there was not a slightest doubt who was in front of you, a magician or a warrior, for example. Immediately mixed everything, and many images and even game animations-just mush. -Pumping stretched out once in 3-4. Now This is a really dull greenard 60-70% of the time. -Balance and not overnight. Elves are terribly weak, the undead are on the contrary strong, especially at high levels. What is "control", know again only undead and a little demons. Before the variety of KB there is still sawing and sawing, although at least on the abuilds of troops executed. As you can see, the minuses are more than pluses. And they're more serious. I stoically withstood this whole game for the sake of the plot and hope that the sane 4 part could be born. Someday. And I already know what the tin has happened in the third. I Hope the dwarves were fine, because the game is about the scourge, and the dwarves are not there:)
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