Down Ward
About
Venture into the haunted wilds with Gable, a little owl, as she sets out to rekindle the dormant relics of a land long abandoned to ruin.
Puzzle, fight, and fly your way through the long lost gauntlets, and spectral denizens of the fearful Deep Wilds.
Flying is a core feature of traversing the environment in Down Ward. The unique flight system allows unlimited airtime, but requires forward momentum and skillful maneuvering to maintain lift.
Like the physics of real flight, as long as Gable is moving forward, she can gain lift.
She can stay in the air as long as she has the room to maneuver around obstacles and maintain forward airspeed.
Specters of the Deep Wilds abound, and obstacles, both puzzly and precisiony await!
Puzzle, fight, and fly your way through the long lost gauntlets, and spectral denizens of the fearful Deep Wilds.
Flying is a core feature of traversing the environment in Down Ward. The unique flight system allows unlimited airtime, but requires forward momentum and skillful maneuvering to maintain lift.
Like the physics of real flight, as long as Gable is moving forward, she can gain lift.
She can stay in the air as long as she has the room to maneuver around obstacles and maintain forward airspeed.
Specters of the Deep Wilds abound, and obstacles, both puzzly and precisiony await!
System requirements for PC
Minimum:
- OS: Windows 7 (32 Bit)
- Processor: Intel Core 2 Duo 2.1 ghz or equivalent
- Memory: 2 GB RAM
- Graphics: Midrange 2015 nVidia or AMD graphics card
- Storage: 200 MB available space