Driftland: The Magic Revival
About
After a devastating war between the mightiest of ancient mages, Driftland has become a shattered planet, held together by a powerful spell. In the face of the destruction of an entire civilization and life on the planet, warring parties decided to call a truce and tried to repair the damage. For that, however, was already too late. Using all the remaining magic resources to cast a powerful spell, they managed to keep their world in a relative balance.
Many dark ages have passed, but when all seemed lost, a spark of hope shined once again: new sources of magic appeared and the whole planet began to give birth to new mages. Now, the rediscovered power can either restore Driftland to its former glory or devastate what's left of the planet, when the old conflict inevitably returns.
You take the role of a Mage Overlord with your own castle, tower, and a small realm on one of the islands. With your unique powers, you can explore a procedurally generated world and connect floating islands, expand your increasing kingdom.
Gameplay focuses on setting general goals for all the units, without the need for micromanaging each one of them. Under your command, warriors, archers and mages are able to tame and ride different types of flying beasts, creating various aerial units.
Many dark ages have passed, but when all seemed lost, a spark of hope shined once again: new sources of magic appeared and the whole planet began to give birth to new mages. Now, the rediscovered power can either restore Driftland to its former glory or devastate what's left of the planet, when the old conflict inevitably returns.
You take the role of a Mage Overlord with your own castle, tower, and a small realm on one of the islands. With your unique powers, you can explore a procedurally generated world and connect floating islands, expand your increasing kingdom.
Gameplay focuses on setting general goals for all the units, without the need for micromanaging each one of them. Under your command, warriors, archers and mages are able to tame and ride different types of flying beasts, creating various aerial units.
- procedurally generated world
- resources and magic based economy
- move and terraform scattered islands by magic
- tame and ride dragons and other creatures
- explore and fight on the same map
- set goals instead of directly control units
- single player campaign and multiplayer
System requirements for PC
Minimum:
- OS: Windows 7/8/10 64-bit
- Processor: Intel Core i5 2.2 Ghz
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5500
- DirectX: Version 11
- Storage: 5 GB available space
Recommended:
- OS: Windows 7/8/10 64-bit
- Processor: Intel Core i5 2.8 Ghz
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 660 or AMD Radeon HD 7870 equivalent DX11 GPU
- DirectX: Version 11
- Storage: 5 GB available space
Last Modified: Oct 4, 2024
Where to buy
GOG
Steam
Top contributors
Driftland: The Magic Revival reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review I've played two Games so far and the Basic Game is solid and I enjoy a lot.
Since the Game is still in the Early Access Phase, there is still a lack of some Things that are otherwise standard in my Eyes.
These are, for Example, and evaluations of the already existing: Diplomacy: There is a Permanent war, my Towers attack every Nation immediately, even if they only take a Sightseeing Flight. There is a lack Of Alliances, Non-aggression Pacts, defensive Pacts, Etc.
Trading: There is a Marketplace, but I would also like to trade with other Nations. I do not yet know whether the Marketplace Is subject to market fluctuations, so that if the Price falls or increases with high Demand, this would also be very nice if it were implemented (if not yet available).
-The Magic: Powerful and fun at the same time. You can freeze Enemies so far (only live no Structures), they fire with Fireballs (everything) a Lightning Storm that causes unique damage over a large Surface (everything) and a bewebar tornado which is very strong especially against Wooden Bridges. (Everything) Furthermore, there is a Reconnaissance spell, a Slow-motion spell for the Opponents, a Speed boost for your Troops, and a Portal which for short Periods of Time allows troops that are tied to the Ground a quick Journey between islands. It is also possible to destroy Islands of the Enemy, create ideal Islands for its own Species or devastate or move Islands.
-More Species (Empires): So far there are People, Dark Elves and Poaching Furnaces, Dwarfs still planned. Furthermore, in my Opinion, there would still be Undead, two-legged dragons (which can fly themselves), magical Plants (because Tree), as well as a Swarm of Insects (Ants are bidding). Even a Golemvolk Would be an Option.
Epoch: Middle Ages, although I would love a Progress to other Epochs such as Renaissance or Industrialization so Very much towards Steampunk.
-One Story: Random Events that make each Game a new Experience, as in, for example, Stellaris. With that accompanied Disasters like the Unbidden or the Prethoryn swarm in Stellaris.
-Multiplayer: Unfortunately not there yet, but will certainly still be coming.
-Picture/Cutscens: While very much already seen for Diplomacy. (As in Civ) graphic: Is nice but you can always work on it when you get there. Especially in the paused Mode of the Game it looks a bit blurry.
Music: Is so far very nice to listen more is also here as I find better but beside the point.
Cards: There are small, medium and large, I have only played big Cards until now and would still be happy about huge Cards, where you also have to strategically position your Islands in order to get within the magic Range of the Enemy.
Bugs: I haven't noticed any big Bugs so far, except that my Troops don't want to erode some nests or Shrines that I conquered from the Enemy (that is, stole their island).
Conclusion: It's a solid Game so far, which I really Enjoy. There is something old in a new Guise, so I like the Setting and the Gameplay, but the Wheel is pronounced RTS is not reinvented. This is not bad, that the Game does not have to either. Gold/Food management was In Need Of Ventilation but is relatively quick to understand. The AI is a bit inferior in the Air as I feel, but it defend its Islands, especially the Castle To the last drop of Blood. The Castle could also generally be a Kind of defensive tower (as in Age of Empires).
-Would I recommend it to someone?: Yes, if you have a Propensity for RTS, Mixed with magic in one as I feel it is Minecraft Sky (don't Worry the Graphics are better than in MC) Setting as interesting and want to support the Developers what I would like to support in this Game Did really very much.
Thanks for reading up here and I apologize for any overlooked Spelling Mistakes and misplaced or missing Commas.
MfG: Shadow Shark