Average Playtime: 6 hours

Dungeon Warfare 2

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About

Dungeon Warfare 2 is the definitive sequel to Dungeon Warfare, a challenging tower defense strategy game where you become a dungeon lord to defend your dungeons with the deadliest of traps and insidious contraptions against greedy adventurers and wannabe heroes.Game Features
  • Physics-enabled tower defense mayhem
  • 32 unique traps with 8 unique traits for each trap
  • More than 30 unique enemies, each with a special trait
  • More than 60 handcrafted levels + an infinite number of procedurally generated dungeons
  • 5+ boss battles
  • Progression with experience providing passive upgrades for the traps as well as skill points
  • Three skill trees with 11 skills on each tree
  • Equipment system with more than 30 unique items
  • Mix your own difficulty by combining difficulty mode runes for more challenge & reward
  • Endless mode
  • Environmental Hazards
Platforms
Release date
Developer
Jin Man Kim
,
Valsar
Publisher
Jin Man Kim, Valsar
Age rating
13+ Teen
Website
https://www.facebook.com/dungeonwarfare/

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Graphic Card with at least 256MB of VRAM
  • DirectX: Version 9.0
  • Storage: 100 MB available space
Recommended:
  • OS: Windows 8 / 7
  • Processor: 2.4 GHz Quad Core 2.0 (or higher)
  • Memory: 4 GB RAM
  • Graphics: Graphic Card with at least 512MB of VRAM
  • DirectX: Version 9.0c
  • Storage: 300 MB available space
  • Sound Card: Yes

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.7
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Graphic Card with at least 256MB of VRAM
  • Storage: 500 MB available space
Recommended:
  • OS: Mac OS X 10.7 or Higher
  • Processor: 2.4 GHz Quad Core 2.0 (or higher)
  • Memory: 4 GB RAM
  • Graphics: Graphic Card with at least 512MB of VRAM
  • Storage: 500 MB available space
  • Sound Card: Yes

System requirements for iOS

iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for Android

4.1 and up
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Last Modified: Oct 3, 2023

Where to buy

Steam
App Store
Google Play

Top contributors

Sinkler

1 edit
122
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Reaper of Objectives
Complete all Mission Objectives in the game
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Clear any Labyrinth 10 times
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Clear all stages
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Hex a Harbinger of Plague Spawn
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Technically Legal
Start a Battle with at least 100 Life Penalty from Runes
view all achievements
31 items

Dungeon Warfare 2 reviews and comments

Translated by
Microsoft from Deutsch
Dungeon Warfare II, like its Predecessor, is a good classic Tower Defense. The Graphics are simple and good. The Resolution is free to choose. It can be zoomed in and individual Enemies can be clicked. In the Shop you get a good Impression of the Graphics. Much, but not everything, is similar to its Predecessor. The Developer is present in the Forum and is working on Improvements. XP/Difficulty As with Its Predecessor: With Runes, you can make a Mission lighter or heavier and thus also influence the XP multiplier. New: With Repetitions, there is now always the full XP for the Map and the Runes for Difficulty changes are now being dropped. The Difficulty varies from Map to Map and decreases later rather. After you have done the Bosses you can ascend and play the Game again in Ascension mode. The same Maps are now a bit harder and here only the best XP result of a Map counts and the item drop rate is slightly lower. Towers and Traps towers Can be built on existing Structures and Traps on the Paths. The Level also increases the Number of Turmartes that can be taken into battle. You can select a maximum of 9 out of 23 Towers for a Map. Depending on the Degree Of championship for a Tower, it can be improved up to 3x in a Battle. Hustle and Opponent The Paths of the Enemies can only be influenced with Barricades, but these are within the Cost range of the other Towers and can be damaged and destroyed by the Dwarfe Bombers or exploding Enemies. If you Overlook this or have no Gold for an Upgrade or New Build, the Mission is all but lost (this is the small Pinch of Hustle And Bustle). The Bomb Dwarfs are rarer than in the first Part, but there are now also enemy River Pioneers and Miners who build one bridges and the others can remove soft Obstacles. New: Currently, you can build during a Break if you make it via the Keyboard with the ' P ' Button. After Clicking on the Icon for the Break Menu, you can't build. Maps The Maps are again beautifully varied and you should pay attention to the Special Features of the respective Maps. There are Abysses or Water Fields on the Maps where Enemies can fall to their Deaths, which is quite useful and you can help with some Towers or Traps. Nor do opponents rejoice when pressed into Walls with sharp Spikes. There are even Moves on some Maps that Knocked opponents around or push away. In addition, there are now also movable Walls. Problem of Random Cards The Battle and Map overview is a Grid. Randbe Cards happen to fill a Place adjacent To an already played map. Some story cards (red) can only be reached via Random Cards (white). Unfortunately, I didn't know this before and played too many Random Cards that don't build Bridges. Now I have been waiting for 8h of Game time To reach the last 2 story cards with random Cards found, but unfortunately they always place themselves in Holes that bring me absolutely nothing. Unfortunately, I cannot fulfill all The Achivements or would have to grin for a While. Conclusion, Thank God! Finally another sensible tower Defense Game, though not perfect (fluctuating Balancing). The Problem of Random Cards, however, is already very annoying at the End. The paid €11.24is justified. More Recommendations for Tower Defense Games: http://store.steampowered.com/curator/8896126-Gametests-and-Videos
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