Average Playtime: 2 hours

DwarfCorp

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About

DwarfCorp is a precedurally generated, open source fantasy real-time strategy game in which you lead a colony of ruthless capitalist Dwarves to discover new lands, and exploit them for profit!

Dig deep into the earth to discover rare gems and ores, and send them back to the motherland in a balloon or ship. Defend your colony with walls, traps, and mercenaries. Promote your employees for their good work, or give them a slap if they get sloppy. Meet Elves, Goblins, Mole Men, Demons and more! Design your company logo and color scheme, and watch your company grow.
Platforms
Release date
Developer
Completely Fair Games
Publisher
Completely Fair Games
Age rating
Not rated
Website
http://www.dwarfcorp.com/site

System requirements for Linux

Minimum:
  • OS: Any Linux 32 or 64 Bit
  • Processor: Intel i5
  • Memory: 2 GB RAM
  • Storage: 200 MB available space
Recommended:
  • Processor: Intel i7
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

System requirements for macOS

Minimum:
  • OS: OSX
  • Processor: Intel i5
  • Memory: 2 GB RAM
  • Graphics: Direct X 9 Compatible Video Card
  • Storage: 200 MB available space
Recommended:
  • Processor: Intel i7
  • Memory: 1 GB RAM
  • Graphics: Dedicated Graphics Card
  • Storage: 1 GB available space

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: i5
  • Memory: 2 GB RAM
  • Graphics: Direct X 9 Compatible Video Card
  • DirectX: Version 9.0
  • Storage: 200 MB available space
  • Sound Card: Not Required
Recommended:
  • OS: Windows 10
  • Processor: i7
  • Memory: 4 GB RAM
  • Graphics: Dedicated GTX 860 or higher
  • DirectX: Version 9.0
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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DwarfCorp reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review If I was asked, "What is DwarfCorp actually about?" Would come in Response that you have to manage a Bunch of Dwarfs who gather resources somewhere in the Pampa, then trade them with one of four Peoples (Elves, Undead, Dwarves and Mole people). The Profit generated is also used to Pay the Hired Dwarves and/or to Recruit new Dwarves and also Dwarves-Yes, here the Dwarfs are probably bearded again and Indistinguishable from their Counterparts. The Start on a Map can vary quite nicely in terms of the Flow of The game. If you land on a heavily wooded Map, for example, there is already quite a decent Profit on the account on the First Visit of the dealer of the dwarvewd "Motherland" and wood can be reproduced super quickly-If you have a few Pine Cones and/or Apples Has, is doing it quite well. But what would Dwarfs be If they didn't dig for Riches in the Ground? And so we drive our first Tunnel into the Mountain in the appropriate Place, if something like a Mountain can be found on the Map, if you are Lucky, then you have a Hilly Landscape or a Lowlands with Sinks. But even if you are "blessed" with a mountain Worthy of a dwarve mountain Fortress or Dwarf Town ala Ironforge (World of Warcraft), there is a "small" Problem: You click a Wolf if you want to get an Insight into the Plane on which you can take part in the Digging is. And if you want to dig into the Depths, let's say if, for Example, You run a Kind of Open-pit mine, in order to put on Earth, stone and with a bit of Luck in superficial Deposits of Coal, iron, etc., The Game is just attached to me. I still find this Thing with the three Brushes (Block, Shell and Stair), Block and Stair comprehensible, but the Idea behind Shell does not really open up to me personally. What also seems very strange are the Mushrooms, the Cave Mushrooms and the Mushrooms-Which is basically only about the Mushrooms. These small, fly-mushroom-like Mushrooms grow here and there and, in addition to some Natural Chemicals, are part of the Staple Food Of our Dwarf Troupe. But it is interesting that these Mushrooms, like the Cave Mushrooms, can only be grown underground on an Earth Surface, although, as already mentioned, they can be found in the open air and not only in Caves. In a dwarfed mining Settlements, good Infrastructure is needed, no one sleeps anywhere outdoors or on the Bottom of a Cave in The Long run. Even eating in a Dining hall Pleases a Dwarf better than from his Backpack or a Box in the Warehouse what to feed. So in the Hill or Mountain Excavate premises (Of course, you could also build a Building on the surface in the Best Minecraft style.) After that, you select the necessary Furnishings from the property menu, such as an Oven, a Chopping board or Here rather a Hacktable and barrel for the ale making and set up a Kitchen and Next to it a dining Room with enough Chairs and tables, but also a Dormitory should not be missing. All Items require 1 or more Resources to be built at the selected Pitch by your Craftman dwarf. In addition to Objects such as the Aforementioned Utility objects, there are also the Options To lay Flooring and set blocks, so for Example you can tear down a Wall of Dirt and then replace it with a Stone Wall. In the same Menu, Resources are also produced as Bricks made of Dirt, but a different Stove or Fire Pit has to be built in order for a Production to take place. That means one, a lot of Fumbling Work for the Player. Some will certainly like the relatively free Establishment of a Bastion of Mining, the Other rather less so. Sometimes I sat there with paused DwarfCorp and thought, "That would have to work as It did with Dungeonkeeper!" But let's Get back to the Dwarves and Dwarves, I really hope the Dwarves don't have a Beard here any more than their Counterparts in WoW.
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