Average Playtime: 3 hours

TownCraft

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TownCraft is a chill-out crafting and city-building game in which you'll build a humble medieval town from the very first stone. You are alone in the wilderness, and must build a new town, complete with workers and inhabitants, to be the celebration of all the kingdoms! To the West lies King Oligarchy, a narcissist primarily absorbed by his own reflection. To the East: Queen Omnibus, busy 'taming' neighbouring kingdoms with the tip of her blade. In between is you. You begin by crafting the most basic of tools, tying a sharpened stone to a small piece of wood as a hatchet, but before long your town will be teeming and with travellers from all across the land. They'll buy your wares at the local shops, come to check out the sights, have some food and drink at your tavern, they'll come looking to trade with you, or work for you. Fish, farm, forage, hire, fire, and explore the bizarre and kitschy world of TownCraft. Stuff you'll do in TownCraft: Play a new world every time thanks to procedurally generated maps. Hundreds of different objects to create and mix. Build bridges, jetties, workshops and windmills as you create a fully functioning and self-sufficient town. Order around your muck-ridden peasants as they manage your gold mines, stone quarries, crop fields, lakes, shops and taverns. Real-time day and night cycle – watch as your workers wake up, go to work, hit the tavern to meet some passing travellers later at night and then get some shut-eye again. Explore each new world to unearth a variety resources, from cotton to canary eggs, gold to grapes, wheat to wax and stone to silver. Follow an off-beat story as kingdoms vie for control. TownCraft is the first game from Flat Earth Games, created by two brothers from Sydney, Australia and their team of intrepid developers.
Platforms
Release date
Sep 10, 2013
Developer
Epiphany Games
,
Flat Earth Games
Publisher
Flat Earth Games, Flat Earth Games Pty Ltd
Age rating
13+ Teen
Website
http://www.towncraftgame.com/
System requirements for iOS
iPhone 4, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2
System requirements for PC
Minimum:
  • OS: Windows 7
  • Processor: Intel Core Duo 2.0Ghz+
  • Memory: 512 MB RAM
  • Graphics: 512mb Graphics Card
  • Storage: 150 MB available space
Recommended:
  • OS: Windows 7
  • Processor: Intel Core i5+
  • Memory: 1 GB RAM
  • Graphics: 512mb Graphics Card
  • Storage: 200 MB available space
System requirements for macOS
Minimum:
  • OS: Mac OS X 10.7 Lion
  • Processor: Intel Core Duo 2.0Ghz+
  • Memory: 1 GB RAM
  • Graphics: 512mb Graphics Card
  • Storage: 250 MB available space
Recommended:
  • OS: Mac OS X Yosemite
  • Processor: Intel Core i5+
  • Memory: 2 GB RAM
  • Graphics: 1GB Graphics Card
  • Storage: 250 MB available space
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Last Modified: Jul 22, 2019
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I acquired Towncraft in a Bundle And alluded To without much expectation. The first 30 Minutes honestly didn't tie me up, but that was purely because I didn't get it. To save the Reader a similar 30 Minutes, here's a quick Rundown: Towncraft Is a very friendly Build-up game That actually reminds me of Banished. There are numerous Resources and (Culture) plants that can be planted or mined. The Main Task of the Game is to create new Things by combining different items, the Recipes of which are noted in a List after the first successful Craft. So You don't really know anything at the Start of The game. Hacking wildly on Trees, Stones and Convicts and looking to see if x + y gives something New. Little by little, the experiences Of success accumulate. It is very pleasant here that the Recipe List also shows what has not been built yet-for the time being, just without Ingredients. Then it's time to try it out (Or look up at The Towncraft Wiki, which helped me but is definitely in need of improvement.) The more you "crawl," the higher the Rank of "Town"-> Towncraft increases. The Warehouse in your own Backpack is unlimited and there is an additional Warehouse. You can manage everything yourself but also hire passing Foot people for Wages. The Warehouse is a Resource Storage Place for this Staff, but also serves as a Place To Drop off at Quests, which can also be accepted by People who come by at you. In any Case, something has to be made in a certain Quantity for this, but there is Money or Exchange Pigies. This is where a certain Appeal of the Game begins. If you Start on an Island without Cultivated Plants but with Wood, Coconuts and Stones, Quests are usually the only Way to get to something that can be planted in fields. There are also retailers passing by, who theoretically sell everything from the Source Material to The ultra-refined Decoteil. If you Start a challenge game on an island that has just been mentioned, you can assume that you do not sell exactly what you need: Seeds. There are no Poisks, nor Opponents in General. No Natural Disasters destroy the Harvest and the Employees do not have a Satisfaction bar. As long as you have enough Money to Pay the Employees, just keep working. The Graphics of the Game are strongly reminiscent of Facebook browser games, which certainly doesn't please everyone. The Controls are so lala, you can't zoom, nor is there a Mini-map. An Info Window informing about the Completion of Crafts pops up just above the Cross to Close windows. Definitely annoying. The Music starts again and again, but often it is also completely silent, except for the craft and Collecting Sounds. It seems to me that the Idea here has clearly taken Precedence over everything else. My Conclusion: A perfect Game to Switch off, but not just for 30min. Once you start in earnest, you want to explore more and more and find new Challenges in different Starting situations. But I would rather advise friends of great Graphics and Without Patience or Perseverance.
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