Evolving Boid Flocks
About
This evolution simulator pits two boid flocks against one another. Video here:
Values
Speed: This value affects the overall movement speed of a boid
Cohesion: The lower the value, the more they care about sticking together
Alignment: The lower the value, the more they care about going in the same direction
Separation: The distance at which they begin avoiding one another
Collapse Range: The distance at which a boid will fly towards the nearest enemy
Marking a statistic as "evolvable" means that it will mutate when passed down through generations. If it is not marked as evolvable, it will remain static