Exterra
About
- Open Source:
- This game is open source under the MIT Licence
- While this site contains all you need to play Exterra, the source code, any new updates, and new releases will be posted to our Github page: Team-Honey-Badger
- Team Overview:
- Lead AI developer: Alexander Barsukov
- Developed:
- Boss fights
- NPC behavior and systems (spawners and waypoints)
- Player movement controls
- Respawning and level progression
- Developed:
- Lead level developer: Joshua Knight
- Developed:
- Level layouts
- Doors and moving platforms
- Health packs and keys
- Main menu
- Developed:
- Lead weapon developer: George Bencivengo
- Developed:
- Weapons
- Weapon inventory
- Ammo system
- Developed:
- Lead AI developer: Alexander Barsukov
- Game Overview:
- Exterra is a Doom and Quake inspired First Person Shooter. The plot involves the main character crashing on a hostile alien planet. He must fight through the levels to find a way off the planet.
- Main features:
- Fast paced FPS combat
- Large and shiny sci fi themed levels
- Challenging boss fights
- Hoards of NPC enemies in chaotic combat
- Gameplay:
- Play as a space soldier
- Resources include Health, Ammo, and Stamina
- Controls
- WSAD movement
- Space to jump
- Left mouse to shoot
- Left shift to sprint (while walking)
- Nums 1 - 5 for weapon selection
- Scroll Wheel weapon selection
- R to reload (not required)
- F10 to suicide
- Difficulties and challenges:
- Weapon code (for George)
- Integrating Git with Unreal Engine 4 (binary file conflicts)
- Learning Unreal Engine 4 (poor documentation + out of date tutorials)
- Desired future improvements
- Weapon system revamp
- Increased NPC, Boss, and Weapon variety
- More levels and level features (keys, platforms, etc.)
- More cutscenes and better story development
System requirements for PC
Last Modified: Jan 9, 2019
Where to buy
itch.io