F-Zero X

Add to
My games
73
Add to
Wishlist 9
Save to
Collection
#736

Click to rate

Exceptional
11
16
Meh
Skip

About

F-Zero X is a futuristic racing video game for the Nintendo 64 (N64) console. Developed by Nintendo's EAD division, it was released in Japan, North America, and Europe in 1998. In 2000, an expansion pack was exclusively released in Japan providing numerous extra features not in the original game. F-Zero X was ported in 2004 to the iQue Player in China. The game was re-released on the Wii Virtual Console in Japan, Europe and in North America, in 2007. To honor the 100th Virtual Console release in Europe, it became available on June 15.
It was a sequel to the original 1990 F-Zero game, and is the first F-Zero installment to have featured 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original F-Zero game. F-Zero X introduced a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.
Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high framerate. However, the game has been widely criticized for its lack of graphical detail.

Platforms
Metascore
85
Genre
Release date
Developer
Nintendo
Publisher
Nintendo
Age rating
0+ Everyone
DLC's and editions

System requirements for Nintendo 64

Read more...
Edit the game info
Last Modified: Jan 20, 2024

Top contributors

Март

6 edits
8

Sinkler

2 edits
121

F-Zero X reviews and comments

This game rips. Similar to the original f-zero, X feels like it really pushes beyond what its system seems capable of. Most of the N64 catalogue feels slow and clunky, perhaps due to the awkward control scheme mandated by the controller design. This isn't a problem with f-zero X. Playing this game, you feel FAST. In an arcade-style racing game, isn't that all that matters? I'm surprised to hear that this game was criticized for poor graphical detail. Like, yeah, that's not the point. In exchange for a low polygon count, f-zero offers what is possibly the tightest, most intense and smoothest experience on the n64.  
read more