Average Playtime: 1 hour


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Flower is a puzzle game developed by thatgamecompany. It is a spiritual successor to thatgamecompany's Flow.

The players control the wind that picks up flower petals. You begin having only one flower petal in the air and your goal is to collect more and more petals as you go. Flying close to different flowers will get you more petals. The game's world is highly interactive as sometimes when you get more flower petals, world side-effects could occur. For example, dead flower fields can come back to life again, blossoming with vibrant colors or a windmill can begin to turn with the wind. There are no text or dialogues in the game. The developers put a strong emphasis on that Flower was not supposed to be a challenging game. The focus was that the game should arouse positive emotions using visual representation, music, and emotional clues.

There are six levels in Flower. Each level begins with a flower in a pot by the window of the flat in some unnamed city. There are no enemies and time limits in the game. It is impossible for the player to lose.

Release date
Annapurna Interactive
Sony Interactive Entertainment
SCE Santa Monica
Annapurna Interactve
Annapurna Interactive, Sony Computer Entertainment, Annapurna Games, LLC
Age rating
10+ Everyone 10+

System requirements for PC

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 SP1 64-bit
  • Processor: Intel Core i3-2125 or AMD A8-5600K
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Pro 580 or GeForce GTX 650 or AMD Radeon R7
  • DirectX: Version 11
  • Additional Notes: Must support AVX Instruction Set.
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-3770 or AMD FX-8350
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 750 Ti or Radeon R9 270
  • DirectX: Version 11

System requirements for iOS

iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
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Last Modified: Oct 31, 2019

Where to buy

PlayStation Store
Epic Games
App Store

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Journey to the city unscathed.
Bloom 10,000 flowers.
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Completely awaken the city.
Use the grass as your canvas and paint the ground with three different colors.
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[WR] Flower any% PS4 in 26:53
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Flower reviews and comments

Translated by
Microsoft from Russian
Very unexpectedly opened this project. He answered me with reciprocity. Warm, unpretentious, meditative and tube toy, which does not require any special skills to familiarize with it. However, the Flower has both strengths and weaknesses. Let's Move on to the pros. First, it is necessary to note a nice and simple gameplay, which is to collect the flowers and can not be a joke to captivate! Second, unobtrusive musical accompaniment, emphasizing the right atmosphere. Third, The plot. It is banal, but through the prism of allegories and allegory of the sends player to the actual problems of modernity such as loneliness, disappointment in life, but at the same time gradually gaining the goal in it. Moreover, speaking about pluses it is necessary to mention about minuses. I think it's going to be fair. In my opinion the weak side of the game is only one-it's a strange camera. In Some moments it is difficult to keep track of the flow of your petals. In General, if we summarize, Flower will be excellent and in many ways unique pastime in the vastness of virtual reality. I recommend to Everyone!
Translated by
Microsoft from French
Very good game, certainly. But far too short! For 5, we could expect a little more life time ... a little bit of
Translated by
Microsoft from Norsk
I am very happy this game is available on iPhone. I was considering getting a playstation when it came out just because of it
Translated by
Microsoft from Dutch
The game looked great on iPhone 6 and even iPad 2018 but on iPhone XR it shows pink moving bars in the middle of the screen. Update needed?
Translated by
Microsoft from Dutch
Will there be new levels? The game is really breathtaking and definitely worth buying, but will there be new levels? I hope so, because this game is really fun to play.
Translated by
Microsoft from Spain
I have requested the return. It looks bad on iPad Pro 12.9, it is as if it was low resolution and out of focus and, also tide. Not recommended despite the publicity that Apple has made
Translated by
Microsoft from Spain
I have it on the PlayStation and it is equally impressive. I hope you get the Journey and the Flow that are different but the same relaxing style and the three of SquareEnix. Thank you Annapurna for sending us this wonderful game.
Translated by
Microsoft from French
Apart from spending time in the waiting room at the dentist, not much interest: expensive, takes a lot of space, commands not too intuitive and not so nice that after 5 minutes watching the grass to dliler: uninstall after 48 hours.
Translated by
Microsoft from Italian
One of the most beautiful games on the AppStore, not just a game but a real hymn to life and nature, I already enjoyed it extensively on ps4 and now I can play it in every place, a poem for the eyes that manages to give depth emotional and character to one of the simplest things in the world: a flower petal
Translated by
Microsoft from Italian
The experience of interpreting the wind could definitely be more interesting if ... 1- you could have the possibility of eliminating music and sound effects, thus leaving only the sound of the wind 2- (much more important) eliminate any purpose from the game. To make it no longer a game, but a simulation of the wind. Being able to live the experience of being the wind that caresses the grass and / or crosses landscapes without worrying (as I believe the wind does) of recovering or collecting petals on the established route. In practice what could improve this experience st in removing more than adding. I do not think the wind cares much about anything, it just does, x case. Take off, if possible, and take advantage of anyone who is looking for more.
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