Glumgraymore's Treasure
About
Build a deck of unique tactical abilities to fight monsters in this blend of cards and crawl.
The Wizard Glumgraymore has hidden a treasure deep within his tower and/or dungeon. You, Harold, must find the wizard, and defeat him for his treasure!
Controls: (it'll make sense once you play it)
Mouse: Click to move. Click to play a card. Double click to move-to-square.
Keyboard: Numpad OR uio/jkl/m., OR gcr/htn/mwv to move cursor. SHIFT + direction to move Harold. Non-pad numbers to select a card, and Enter or center key (5, k, t) to cast it.
One thing to mention: definitely press the SPACE BAR to toggle areas of influence for all monsters -- that way you won't get caught unawares.
Rules:
Fight the monsters with your card abilities.
You have some movement points each turn. Once you spend them, your turn is OVER. The monsters move, and you draw a new hand of five cards.
Each turn, you get three manas (blue circle, upper right). Cards cost manas to play.
You start the game with six HP. Don't get hit!
Monsters may have defense / strength / etc that affect how much damage they do. Sorry this is not so clear in the current interface.