Average Playtime: 3 hours

GOD EATER 2 Rage Burst

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Exceptional
6
21
Meh
17
Skip
20
Platforms
Genre
Release date
Developer
Bandai Namco Entertainment
,
QLOC
,
SHIFT
Publisher
Bandai Namco Entertainment, BANDAI NAMCO Entertainment US
Age rating
Not rated
Website
http://god-eater.com

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Intel Core 2 Duo E7500 2.93 GHz / AMD Athlon 64 X2 Dual Core Processor 5600+ 2.9GHz
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce 9800 GT 1GB / AMD Radeon HD 6670
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Sound Card: DirectX compatible or onboard chipset
Recommended:
  • OS: Windows 7, 8, 10
  • Processor: Intel Core i3 4130 3.4 GHZ / AMD FX-4100 Quad-Core Processor 3.6GHz
  • Memory: 8 GB RAM
  • Graphics: GEFORCE GTX560 1GB / AMD Radeon HD 6850 1 GB
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Sound Card: DirectX compatible or onboard chipset
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Last Modified: Oct 12, 2020

Where to buy

Steam

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God Eater 2: Rage Burst: Quick Look
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GOD EATER 2 RAGE BURST 第2弾PV
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God Eater 2: Rage Burst Review " Buy, Wait for Sale, Rent, Never Touch?"
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God Eater 2: Rage Burst Opening
Apr 26, 2016
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『GOD EATER 2 RAGE BURST』第1弾PV
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876TV
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182,540 items
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Unstoppable Armament
Obtain a complete set of rank 15 equipment.
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Proud Survivor
Clear a difficulty 15 survival mission alone.
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Far East Collection
Own 400 articles of clothing.
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Paragon God Eater
Collect all trophies.
2.09%
Elite Unit
Clear 50 special missions.
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GOD EATER 2: Rage Burst Live-Stream! 7.21
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GOD EATER 2 Rage Burst reviews and comments

Translated by
Microsoft from French
What to say about this game... Let's make it simple! Good points:-a friendly animated design. -A simple and effective combat system. -Customization of weapons and Persos. Bad points:-not especially beautiful, the textures of the terrain are often quite foul even. Which is quite unfortunate since there are only a few decorations and they always come back. -Bashing... We kill monsters, almost always the same; the bestiary is quite light. Dirt bags with a lot of uninteresting life. At first it's funny, and in the long run it wears. -A cliché and boring story. Most of the characters have no depth, and the main story quickly becomes as boring as basher the monster... In short, a pretty fun game if you like to kill the monster without thinking too much with a boat story, and a good touch of customization. On the other hand, to avoid if we look for advanced gameplay and rich history.
Translated by
Microsoft from French
A try a little awkward to have tried to make a "Monster Hunter" like. The movements are a little soft, the decorations poor and repetitive. But!!! Aside from that, the game is not bad at all. We find the emblematic bestiary of the manga, we find the famous equipments of the saga with the characters that go with;) The small plus compared to the first is the presence of passive skills increasing some blows by giving various effects more or less devastating (eg: the blade-heavy shield allowing to make counter-attacks = = > very difficult to master (from least for me xD) but the damage and survivability level of this weapon are insane >
Translated by
Microsoft from French
I will not judge the quality of the game, it is probably well in its genre, but precisely, it is not my style. Having seen the anime, I was looking forward to cutting out the big monster at everything going in a post-APO world. My problem is that the game is cut in the following way:-the base (Hall-Garden-offices)-missions (history-secondary) basically, we just do the missions, chain them. The mission is to be in an area to kill everything that moves and we too often review the same scenery. Once the mission is over, hop back to the Hall and so on. A mission related to history is the same thing but with small scenes in addition before-during and after the so-called mission... I'm having trouble with this system, I find it too stripped. I was expecting a staged frame, as in a RPG as I used to and not just, choose a mission in a Hall to find myself in an area already seen and kill the enemies that are there. Then in the long run, it swelled me to see the same enemies again and again in this way. Let's add to that a capricious camera. I'm far from having seized all the intricacies of the gameplay but I can't get into this game at missions. It's not for me.
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