Average Playtime: 3 hours

Gratuitous Space Battles

Add to
My games
971
Add to
Wishlist 3
Save to
Collection

Click to rate

Meh
11
10
Skip
10
Exceptional

About

Gratuitous Space Battles is a mix of real-time strategy and tactics of Tower Defense, altogether featuring a science-fiction setting of space warfare.
The players find themselves taking the role of the high command of the space fleet, where your strategic placement of each ship and carefully prepared tactics ensures victory in the upcoming battle. The battles, as the name implies, lack any backstory whatsoever, as the game presents them as different skirmish maps. Different surroundings and different fleet compositions help achieve victory, but the enemy also uses environmental hazards as the means of preventing the player from winning. The battlefield is non-interactable, which means the player has to plan each movement.
The game features a multiplayer mode, where players can battle each other using their customized ships, with different upgrades allowing to gain an edge over the enemy. The stunning 2D graphics ensure that the look of each ship type is unique and memorable, and the battle itself shines with colorful explosions, laser beams everywhere and almost realistic crashes of defeated spacecraft.

Platforms
Metascore
72
Release date
Developer
Positech Games
Publisher
Positech Games
Age rating
Not rated
Website
http://www.gratuitousspacebattles.com

System requirements for PC

  • OS: Windows XP or Vista
  • Processor: 1.5 GHz processor
  • Memory: 1GB
  • Graphics: 3D Card with 128MB video memory
  • DirectX®: 9.0c
  • Hard Drive: 300 MB
  • Sound: Any

System requirements for macOS

  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
  • Processor: Intel 1 Ghz
  • Memory: 512 MB
  • Graphics: 32MB video card
  • Hard Drive: 75 MB
Read more...
Edit the game info
Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
18
Gratuitous Space Battles - Gratuitous Hilarity
Nov 29, 2009
ceritus
Gratuitous Space Battles Gameplay
Jul 3, 2009
Cliff Harris
Gratuitous Space Battles -- Revenge of the Star Destroyers!
Feb 18, 2010
hybrinoid
Gratuitous Space Battles - Gameplay Vid
Sep 4, 2009
fenixdg
What is.... Gratuitous Space Battles II (Gameplay First Impressions)
Feb 25, 2015
TheXPGamers
Gratuitous Space Battles 2 - Bigger, Better, Blastier, Beta
Feb 20, 2015
Scott Manley
View all videos
63,003 items

Gratuitous Space Battles reviews and comments

Translated by
Microsoft from Russian
This is the case when the game suffers from a lack of GAMEPLAY. That is, you place your warships on the desired position, and then for five to twenty minutes just look stupid, on the shooting of pixels, without the opportunity to somehow affect the development Interesting? -I Don't think so. But the game is not so bad, if the above-described to you liking.
Translated by
Microsoft from Russian
Complete pack is not so Complete. Check the DLC list before buying just in case. Actually, the game. Strategies with indirect governance have the right to life. The Problem of GSB in the engineering part-it is unnecessarily simplified. Spare parts are not enough, in fact it is required even less. Ship guns are poorly differentiated by the principle of action. The Ships differ mainly in their appearance. Little Variety and tactical delights, in my opinion. In any case, the first passage really gives pleasure.
Translated by
Microsoft from French
Could not test the campaign mode, available in Galactic conquest DLC (moar plz?) and that seemed to give a direction to this game that was missing serious after 15h Max. A kind of management with taking control of systems, towers and prod of pilots/thunes, the two limiting resources in all maps. In short in the basic game, the battles are independent of the others and it will be to kill the enemy with the least of these possible resources for outfarm the honor-which will serve only to unlock masses modules for cruiser/frigates/hunters, others hulls of ships and other breeds--which I hope soon enough for you because the big blue ships are fast-washing. Sinan without being bad, of the good perishable cam. In the deployment phase we define all the orders and behaviors of the fleet, it can be tedious and quite painful, although pushed. Lots of ships full of modules full of configs. A violently farmer if lack of builds in your life, waiting for new. Personal with my BRO we have broken this game by canning mass fighters at the end: l after reflection on the returns of the GSB2 and seeing the exorbitant prices of it... of all the games they realized in fact, I can not recommend this game-at this price. Promo fullpack maybe. It's fun to assume the lack of depth of a game, but in the spirit must not make separately pay the components that together form a good game (finished) (kibugpa plz) Edit: bugs with old save must begin again Hur. ALT-tab might outblack from gaem. Watch deployments and orders fail or wipe the enemy. Nice concept, a bit zzz while battles indeed. some good ones too indeed. tedious and unpractical UI (CTRL + F CTRL + E for links, YW t_t) also orders of fregs won't save. also crashes. k. SRY but fall short.
Read more...
read more