Average Playtime: 3 hours

Gwent: The Witcher Card Game

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Join in The Witcher universe’s favorite card game! In GWENT, you clash with your friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction. Play your cards right and manage a three-row battle formation as you unleash your hand over a best-of-three series of rounds. With heroes, spells and special abilities that dramatically turn the tide of battle, deception and clever tricks will be necessary parts of your arsenal. Pick your side – command five different factions: the mighty Nilfgaardian Empire, proud Skellige, brutal Monsters, cunning Northern Realms, or shadowy Scoia’tael. Build your deck – collect new cards and deploy armies full of versatile units, unique heroes and rule-flipping cards that summon fog to blind your opponent’s archers or call down dragon fire to destroy their strongest units. Craft new cards – break down unwanted cards and craft new ones to build an ever-evolving deck.
Release date
Oct 23, 2018
Age rating
13+ Teen
System requirements for PC
OS: Windows 7/8/8.1/10 (64 bit)
Processor: Intel Celeron G1820 | AMD A4-7300
Memory: 2 GB RAM
Graphics: NVIDIA GeForce GT 710 or GeForce GT 7900 | AMD Radeon R5 330 or Radeon HD 4650
Resolution: 1280 x 720 minimum display resolution
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 4.5 GB available space
Sound Card: DirectX compatible sound card
OS: Windows 7/8/8.1/10 (64bit)
Processor: Intel Core i3 6100 | AMD FX-6300
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 660 | AMD Radeon R7 265
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4.5 GB available space
Sound Card: DirectX compatible sound card
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Last Modified: Aug 25, 2019
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GWENT: The Witcher Card Game | Official Launch Trailer
Oct 23, 2018
GWENT: The Witcher Card Game | Cinematic Trailer
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Gwent: The Witcher Card Game | Cinematic Trailer | PS4
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I loved gwent within The Witcher 3 and I’m happy to play it separately! The game itself is very easy but it’s hard to learn the rules in the beginning. But once you understand how it works, you enjoy it so much! I wish some card descriptions were more detailed and clear but the game is awesome anyway.  
The game now is not playable. It’s completely imbalanced because of buyers, who obviously spend money on epic cards on low levels. When you understand that your way to the top will be endless as you can’t beat these players and can hardly get better cards, all the desire to play gwent again disappears. 
Alright, let me explain things before you shoot me for giving it a "meh" rating.

First of all; what's good about Gwent.
- Gwent has a LOT of potential. They are rapidly iterating and changing the game.
- If you look at the amount of Gwent card's you'll be impressed and they are constantly adding new one's to the pool.
- Gwent features lots of mechanics that you might know from other games and tends to be on a slightly lower level of "mechanics and interactions" than Magic (the card game).
- Gwent is very generous in giving away packs, every match you play will earn you around one card. It feels great!

Now, why am I giving this fantastic pool of idea's a "Meh"?
- Gwent's board is probably the biggest disappointment I've had. The board features indications for "ranges" of units.
For example; Warrior, ranger, artillery.
The problem is that it does not actually use those ranges at all during play.
- Gwent has a lot of cards, but a very small pool of viable decks. If you like competitive play in card games this is probably great, but if you like to make weird decks, this game is not for you.
- Gwent fails to deliver on interactive gameplay. Both players just sort of 'drop' their cards on the board, but they never directly interact. (Mind you, this is not the case for all decks! But there is certainly a set of decks that just ignores the other player entirely.) Gwent is about executing your strategy while some other faceless thing on the other side of the board tries to stop you from doing it flawlessly.
- KEYWORDS are not explained properly. This is a huge deal since it means new players just do not know all the interactions that their opponents deck has, nor do they have any way of figuring them out. (You can hover over the text, but often that only describes the rough results of the effect, not the details. And details matter in cardgames).
- Factions do not have enough special cards in them to make them feel different from each other. This is especially noticeable when you are new to the game.

Overall, I gave it a "Meh" because it failed to deliver on the hype it has surrounding it.
I will have to come back to this game at a later stage to check it out again since it is clearly still finding its place in the card game market.
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