Average Playtime: 2 hours

Gwent: The Witcher Card Game

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Exceptional
117
541
Meh
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About

Join in The Witcher universe’s favorite card game! In GWENT, you clash with your friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction.

Play your cards right and manage a three-row battle formation as you unleash your hand over a best-of-three series of rounds. With heroes, spells and special abilities that dramatically turn the tide of battle, deception and clever tricks will be necessary parts of your arsenal.

Pick your side – command five different factions: the mighty Nilfgaardian Empire, proud Skellige, brutal Monsters, cunning Northern Realms, or shadowy Scoia’tael.

Build your deck – collect new cards and deploy armies full of versatile units, unique heroes and rule-flipping cards that summon fog to blind your opponent’s archers or call down dragon fire to destroy their strongest units.

Craft new cards – break down unwanted cards and craft new ones to build an ever-evolving deck.

System requirements for Xbox One

System requirements for iOS

iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen, iPhone 1 1, iPhone 1 1 Pro, iPad Seventh Gen, iPad Seventh Gen Cellular, iPhone 1 1 Pro Max

System requirements for PC

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 7/8/8.1/10 (64 bit)
  • Processor: Intel Celeron G1820 | AMD A4-7300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 730 | Radeon R7 240
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: 7/8/8.1/10 (64 bit)
  • Processor: Processor: Intel Core i3 6100 | AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 | AMD Radeon R7 265

System requirements for PlayStation 4

System requirements for Android

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Last Modified: Mar 13, 2024

Where to buy

PlayStation Store
App Store
Google Play
Steam
GOG
Xbox Store

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0.74%
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Apple of his Eye
Complete an arena run with at least 6 wins.
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What are you guys running to counter the new deck archetypes?
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105 items

Gwent: The Witcher Card Game reviews and comments

Nice
«Just one more turn»
«Can’t stop playing»
Finally you can play Gwent without all that pesky Witcher stuff in the middle.
I loved gwent within The Witcher 3 and I’m happy to play it separately! The game itself is very easy but it’s hard to learn the rules in the beginning. But once you understand how it works, you enjoy it so much! I wish some card descriptions were more detailed and clear but the game is awesome anyway.  
The game now is not playable. It’s completely imbalanced because of buyers, who obviously spend money on epic cards on low levels. When you understand that your way to the top will be endless as you can’t beat these players and can hardly get better cards, all the desire to play gwent again disappears. 
Alright, let me explain things before you shoot me for giving it a "meh" rating.

First of all; what's good about Gwent.
- Gwent has a LOT of potential. They are rapidly iterating and changing the game.
- If you look at the amount of Gwent card's you'll be impressed and they are constantly adding new one's to the pool.
- Gwent features lots of mechanics that you might know from other games and tends to be on a slightly lower level of "mechanics and interactions" than Magic (the card game).
- Gwent is very generous in giving away packs, every match you play will earn you around one card. It feels great!

Now, why am I giving this fantastic pool of idea's a "Meh"?
- Gwent's board is probably the biggest disappointment I've had. The board features indications for "ranges" of units.
For example; Warrior, ranger, artillery.
The problem is that it does not actually use those ranges at all during play.
- Gwent has a lot of cards, but a very small pool of viable decks. If you like competitive play in card games this is probably great, but if you like to make weird decks, this game is not for you.
- Gwent fails to deliver on interactive gameplay. Both players just sort of 'drop' their cards on the board, but they never directly interact. (Mind you, this is not the case for all decks! But there is certainly a set of decks that just ignores the other player entirely.) Gwent is about executing your strategy while some other faceless thing on the other side of the board tries to stop you from doing it flawlessly.
- KEYWORDS are not explained properly. This is a huge deal since it means new players just do not know all the interactions that their opponents deck has, nor do they have any way of figuring them out. (You can hover over the text, but often that only describes the rough results of the effect, not the details. And details matter in cardgames).
- Factions do not have enough special cards in them to make them feel different from each other. This is especially noticeable when you are new to the game.

Overall, I gave it a "Meh" because it failed to deliver on the hype it has surrounding it.
I will have to come back to this game at a later stage to check it out again since it is clearly still finding its place in the card game market.
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