Hell Knight
About
I've been "welding" this little game for quite some time now. It strongly reflects my close connection to ID games, and I develop it on an absolutely have-fun basis, for my own entertainment/improvement. It was mostly taken in the early hours of the morning, before my family wakes up.🙂
Some info about the game:
– it has a “combo manager” with Unreal Tournament/Killer Instict (random select) sounds,
– it has two cheats (iddqd, idkfa),
– healthBar (enemies) can be switched on and off with the letter h,
– You can find all the bindings on the InfoModal,
– StatusFace from Doom,
– Original and modified (DoomWorld.com – Share your sprites thread) Doom enemies (+ scrag from Quake 1),
– Weapons:
– Quake 3 weapons + BFG from Doom :),
– Powerups:
• Quad in every minute,
• Penta in every 5 minutes,
• Slayer in every 2 minutes,
- during the game you can hear the arrangements of the classic Doom music, in the menu the Demonic Chant from Doom Eternal :)
– the ship itself, which we control, is from a concept art,
– control is solved with touch, mouse and keyboard, although the mouse and touch control still needs some polishing, but it works.
The game itself is drawn on canvas, but the menu and the intro (if you can call it that) are simple HTMLElements.
I tried to write everything myself, not to use 3rd parties, e.g. collision management, spirteSheet management, individual hitboxes, even per frame, etc., etc.
Since at my workplace we also shoot on all kinds of platforms, this was the goal here as well, although I ran into quite a few mistakes.
...and there are definitely still bugs, since the manual tester is always just me.