Average Playtime: 1 hour

QUAKE II Mission Pack: The Reckoning

Add to
My games
Add to
Wishlist 8
Save to
Collection

Click to rate

Exceptional
8
28
Meh
10
Skip
12

About

You are part of an elite commando force that must infiltrate a hostile alien cite. Once inside, you must scour industrial landscapes, crawl through waterways and air ducts, navigate treacherous canyons teeming with vicious mutants, stow away on an alien spacecraft, and destroy the enemy's secret moon base.

Platforms
Release date
Developer
id Software
,
Xatrix Entertainment
Publisher
Activison, id Software
Age rating
17+ Mature
Parent game

System requirements for PC

Minimum: A 100% Windows XP/Vista-compatible computer system

Read more...
Edit the game info
Last Modified: Jan 22, 2024

Where to buy

Steam

Top contributors

dukendoom

5 edits
1
A

Artem

2 edits
3

Sinkler

1 edit
122
2
Quake II: The Reckoning Playthrough - PART 1
Dec 30, 2015
DraQu
Quake II: The Reckoning
Oct 19, 2017
Cmdr. Theodo...
Quake 2: The Reckoning - Part 1
Nov 1, 2012
LY203 Produc...
Quake 2 Mission Pack I: The Reckoning - The New Features
Aug 23, 2013
SORROWANGIE
Quake II Mission Pack: The Reckoning [Windows] [100% Guide]
May 5, 2018
Jornada Gamer
[Logo 49] Quake 2 (Mission Pack 1 - The Reckoning)
Feb 21, 2013
PsychoUndSoXD
View all videos
7,277 items
Programmer
Known for86
Whichever developer thought these up deserves actual jail time
Apr 10, 2023
WrathfulSausage
i drew Our Favorite Slipgate Goober waiting for a new singleplayer Quake game :3
Apr 11, 2023
MalkallaM_
It was a mistake to QUAKE here.
Apr 11, 2023
Subject-Attention666
Re:Mobilize - An Upcoming Single Player Mod for Quake
Apr 11, 2023
Em3raldTig3r
What happened between Quaddicted and Slipseer?
Apr 12, 2023
Xtyfe
So I kinda maybe got quake for free on switch
Apr 12, 2023
TheAskerOfThings
View all

QUAKE II Mission Pack: The Reckoning reviews and comments

Translated by
Microsoft from Spain
This expansion of Quake 2 leaves a somewhat annoying and particular experience with respect to Ground Zero or the original game campaign... The first and positive thing is that we have new weapons like a gun that shoots laser beams bouncing on the walls or a cannon that fires two rockets at a time. As enemies We have a new type of mutant, a small robot that shoots laser beams and several enemies of the original Quake 2 that now have as added a barrier that absorbs a lot of damage before breaking it and THIS is the fat point against that ruins the Gameplay completely of this DLC. I explain: This green barrier is absurdly unbalanced and try to kill an enemy that has you consume almost half of any weapon forcing to rushear from the middle of the expansion, this would not be a point against if at least there would be much Ammunition scattered by the levels to compensate but no, you get more profitable to spend from them and keep running. Another point against it is the final boss, which is exactly the same as the original Quake 2 campaign. If you really want to enjoy a better expansion I recommend you try Ground Zero that for me has the most balanced gameplay and a completely new final boss. Personal game Score: 7.75 ★ ★ ★
Translated by
Microsoft from Italian
I played the Sourceport version, which is why I have less than an hour of PRO play: good level design, the levels seem better interlaced, and doing back and forth to unlock doors with special keys is less heavy Is a more of the same as Quake 2 , they could not go wrong AGAINST: everything else. The Additions are not great: Weapons: They give you a double rocket launcher that does only slightly more damage than the original, a machine gun with bouncing bullets at very low rate of fire, the traps of Ghostbusters to capture enemies (no kidding) and Recover life (but if you get sucked you die as well). Rejected. Enemies: Those Army Men's goddamn were equipped with lasers and suddenly they are world champions of target shooting. You just enter their field of vision, no matter how far you are, to see first a blunder and then death in a few moments. Also The new Beta Gladiator are just sponges, boring to deal with. Enemy Placement: You enter a room, you find yourself an enemy with many HP in the middle, soldiers behind the crates where to repair, snipers at the top, and as you entered you also opened a tunnel in the previous room, with a guy who can not wait to make the holidays. These situations are repeated throughout the second half of the game, where the developers throw all of it at you. It seems an insult to the enemy placement of the original game. Avoid it.
Read more...
read more