Half-Life 2
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Nov 16, 2004
Average Playtime: 7 hours

Half-Life 2

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Gordon Freeman became the most popular nameless and voiceless protagonist in gaming history. He is painted as the most famous scientist and a hero within the world of Half-Life, and for a good reason. In the first game he saved the planet from alien invasion, this time, when the invasion is already begun, the world needs his help one more time. And you, as a player, will help this world to survive. This time Gordon arrives in City 17, ravaged and occupied by Combines, where he meets his old Black Mesa friends.
What is different, aside from the overall design quality, is the use of Valve’s Source engine that not only expands on the fluidity of character model animations and movement but allows players to interact with a myriad of objects with the advanced and realistic (to an extent) physics. Classic Headcrab Zombies are revamped and have new variants that provide players with different threats. For a story-driven FPS, Half-Life 2 is unique in its plot delivery, and making in-game mechanics feel natural, be it platforming or driving.

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I played HL2 on a PS3 so I don't know if there's a big difference between the XBOX one so a big apology. Back to the game, I played it on a console a lot of years after its original release on PC but I can say that at least everything is said about HL2 is true, the game play, the music, the combat, the characters, the story, everything is in the right place, it works as an action FPS, as a survival horror or even as a puzzle game, the thing is that when you reach the end you don't notice and then the thing is over, I don't know if it's a masterpiece but is sure an amazing game, if you hadn't played you sure are missing something really good.
«Blew my mind»
«Time-tested»
This is THE best first person shooter ever released, period. And one of my most favorite soundtrack in video games. 
«Blew my mind»
«Can’t stop playing»
«Time-tested»
«OST on repeat»
In the age of flashy shooters like Borderlands 2, Doom 3 and Wolfenstein, Half-Life's innovative approach to level design and gameplay mechanics is not as fresh as it was back in 2004. The market has much to offer both in conventional and horror shooter subgenres. But then again, it's been 14 year and the impression HL2 left on game creators can be easily seen in modern shooters.  It's lore is huge and expands far beyond the game itself. Remember all the speculations surrounding the endings of each episode? I know you do! Also, who the hell is G-man? How come Gordon is the right man in the wrong place? What does the fate have in store for the characters? Please Valve. We need to know.  The legendary game is beautifully built, and has stood the test of time (and I am not talking about game mechanics or graphics). Gordon Freeman is still above Gordon Ramsey in Google top searched after all! The Source engine is used even today, many of the mod creators who built the communities around the game are now fullfledge gamedevs. What else could you ask of a game, that would someday be a history book material along with it's prequel and it's creators? Once upon a time this game blew my mind. If by some miracle we ever see Half-Life 3 it will, unfortunately, fall short of all the hype surrounding it.
«Blew my mind»
«Time-tested»
«That Ending!»