Average Playtime: 1 hour

Hide vs. Seek

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About

An experiment has gone horribly awry, giving birth to a mischievous, shape-shifting blob of goo! A state-of-the-art tracking robot was created as a countermeasure to protect the house. Take the role of either character and join the frantic cat-and-mouse chase as the blob sneaks through the house while the robot hunts it down!Key Features:
  • Intense chases
  • Narrow escapes
  • Online peer-to-peer multiplayer through Steam
  • Unique character abilities
  • Free! No micro-transactions, no in-app purchases, just free.
Character Descriptions:Hider:
  • A blob of sentient goo, the Hider's objective is to sneak around and gather as much goo as possible from canisters scattered throughout the house. It can turn into almost any object to disguise itself, but it also has a few defensive measures in case it is found by the Seeker. A brief sprint helps create some distance so the Hider can morph into a new object and vanish again. It can even vaporize a small percentage of its body to create a smoke screen that leaves a gelatinous residue on the Seeker's ocular unit. Once enough goo has been collected, the Hider can take over the Seeker by assimilating it into the glorious mass the Hider has become. If the Hider does not collect enough goo, however, it will run out of energy and the Seeker will reclaim the house in the name of order and cleanliness.
Seeker:
  • A robot hastily constructed to combat the goo, the Seeker is equipped with only the highest quality gear to stop the Hider. A high-tech squirt gun dilutes the Hider's goo until it is weak enough to be captured. A tracking grenade causes a chemical reaction on contact with the Hider that will cause it to leave a trail behind it for a short time. The Seeker can even detect how far away the Hider is, displaying the data on a hot-and-cold meter for maximum effectiveness - who needs numbers, anyway? The Seeker has to prevent the Hider from collecting goo until it runs out of energy, or capture it once it has been sufficiently weakened.
Who are we?Brave Little Studios is a group of 9 graduate students from the University of Utah's Entertainment Arts and Engineering program.
Platforms
Release date
Developer
Brave Little Studios
Publisher
Brave Little Studios
Age rating
Not rated
Website
http://www.bravelilstudios.com/the-game.html

System requirements for PC

Minimum:
  • OS: Windows 8
  • Processor: Intel Core i5, AMD A10
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 765M
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
Recommended:
  • OS: Windows 10
  • Processor: Intel Core i7, AMD Ryzen 7
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1070
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
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Last Modified: Aug 23, 2019

Where to buy

Steam

Top contributors

iBarin

2 edits
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Hide vs. Seek reviews and comments

Translated by
Microsoft from Spain
Quite Amusing, the idea is not the most original of the world but I also found a good game. Bugs-The Music is heard in some parts of the double map and the spotlights that come out this, are out of sync, such that if one goes for the minute 1:35 of the song another can go a few seconds behind, which can be quite annoying. -Sometimes the doors do not work and you have to move away and get closer to work. -Optimization is not close to the ideal that should have a game of this type. I work at about 58-60 fps Stable, however I have noticed 20 fps. (Only in very punctual cases and for a very short period of time). I leave my pc to give you an idea. + I5-6600 + Rx 480 8Gb of VRAM + 8Gb of RAM a I7, a GTX 1070 and 16Gb of RAM as recommended requirements I find it excessive, although I think it is because the game game has just been released and will be solved in future updates. -And This bug is for me the worst by far, each time you are in game and the round ends, the host should give it to rematch, well, most of these when the host gives the button, my client/game stays on the screen (when you should restart the game to both) and Soon after the game goes back to the main menu, the solution is easy, re-entering the room, however, in the long run it becomes heavy. Suggestions-The game options are too scarce. You can Only change the sound settings. You miss things such as: the ability to change the assignment of keys, the possibility to choose the maximum fps you want to go the game or the full screen. And more things like the quality of textures and shaders, the latter from my point of view in a game of this type is not completely necessary, but if it were, better C;. -The menu, despite having the necessary things, seems too simple. -You Miss a small window/screen load when you give to enter a game, at first thought that, joining games did not work well, because when you give OK after entering the password nothing happened last a few seconds. -That There is more variety of music. *-The ability to play with several friends. -Variety of maps, but as short term I do not think it is possible I propose editing the same map by changing the distributions of rooms and objects of place to not become repetitive. (So far I have only noticed that the green liquid canisters change places). -MultiLanguage Support, not strictly necessary, but always appreciated. Obviously It is a constructive criticism, and to be such a new game I do not think it has bugs that ruin the experience totally, which is a very positive point. And I remember that this is all under my point of view
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