Horizon Forbidden West
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Explore distant lands, fight bigger and more awe-inspiring machines, and encounter astonishing new tribes as you return to the far-future, post-apocalyptic world of Horizon.
The land is dying. Vicious storms and an unstoppable blight ravage the scattered remnants of humanity, while fearsome new machines prowl their borders. Life on Earth is hurtling towards another extinction, and no one knows why.
It's up to Aloy to uncover the secrets behind these threats and restore order and balance to the world. Along the way, she must reunite with old friends, forge alliances with warring new factions and unravel the legacy of the ancient past – all the while trying to stay one step ahead of a seemingly undefeatable new enemy.
System requirements for PlayStation 4
System requirements for PlayStation 5
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Horizon Forbidden West reviews and comments
Im now at the point where it really opens up and I’m loving it. There’s a ton to do and at this point I’m enjoying all the different types of missions. I plan to do all of them. Not the collectibles but all the different missions, errands, rebel camps etc. I’m also enjoying hunting different robots for parts for upgrades and animals for pouch upgrades. It’s a great game. Great open world Ubisoft clone. Definitely an A- and lots of room to climb as I’m super early on.
This game is definitely better than the first. That doesn’t mean it will for sure reach the rank of the first, because time and originality play a factor. But the improvements are noticeable. The glider is a good addition. The game opens up relatively quickly which was nice. The skill trees are solid. The number of weapons seems quite high. The upgrading system is enjoyable. It reminds me of far cry 4 which I loved. The story set up has been interesting. And I forgot how epic the gameplay is. You get in a big fight with humans and robots and you can have some very intense battles. I haven’t cared too much about the story for the side quests. They seem fine but usually I am speeding through because I want to get to the next thing. I’m fully invested right now. If HFW can maintain this level of play then it’s in for another really high rank.
Still loving it. The gameplay loop of pick a side quest, hunt some robot Dino’s for upgrade materials along the way, maybe clear a rebel camp or relic if it’s nearby, is working very well. This game does a great job of making the question “what to do next” a hard one because there are a lot of good options.
I cant remember if it was in the first one but the focus showing where you can climb is very well done. It’s a seamless way to tell the player what’s climbable and what isn’t while still maintaining a “real” world. Most games have colour coded systems in place, which HFW also has for some climbing points, but it allows the world to look more real when not everything you can climb is yellow. Plus it helps you find where to go next a lot of the time. The other QOL feature this game does well is how easy it is to create “jobs” for buying or upgrading new weapons. Rather than having to flip back and forth to see what you need and where you can get the game does a great job of flagging those locations and showing you exactly what you need using the focus, map, and quest descriptions. A huge part of this game is hunting big robot animals in a semi monster hunter kind of way and this system makes it easy to pick and choose which robots to hunt and how you need to hunt them.
So far I have nothing but good things to say about this game. My only critique is that I find the different tribes problems boring a lot of the time. I don’t really care about their stories. Even saying that, they aren’t awful. The writing and voice acting is decent just not good enough to slow me down to pay attention to them. They are still probably better than Assassins creed odyssey’s side quest stories or Ghost of Tsushima. At least on par. It’s just not at the level of games like the Witcher 3, RDR2, or GOWR which very few games are.
I’m 35 hours in but it feels like I’ve played half that amount of time because time is flying by. I’m loving HFW. It’s at least an A and has earned the Top Tier status. I really didn’t anticipate I’d like the sequel this much but it’s so fun. The variety is incredible. The world building is incredible. The gameplay is incredible. The presentation is incredible. The main story is good so far. Side quests are decent. I have very few notes for this game. It works very well and I’m loving it.
45 hours in. Still really liking it and I still have a surprising amount of stuff to do. I’ve been taking my time with this one because I’ve been really liking it.
I love Alloy’s sass. She’s annoyed with all these different religious societies and their ignorance (they are ignorant in the game, it’s not just me putting my own opinions in there). I love it. One group thinks she’s a part of their prophecy because she looks like the images they have from the past. A living Ancestor they call her. Then the religious leader claims he’s Ted Farro’s essence and shows his evil religious dictator vibes. Then we find out Ted Farro tried to live forever with cell regeneration mutations but it doesn’t work and he’s found as this groaning mutated abomination that the religious leader burns causing the vault to self destruct! The Leader gets crushed with a giant Ted Farro statue head on his way out. It was fantastic. The only thing that would have been better is if they let us see the mutated monster Ted Farro. This game is made for atheists who get frustrated when people believe in religions that just don’t add up. It gives you these little mini power trip fantasies where Aloy gets to show/tell these people that their views are wrong and she can prove it.
This main story is actually great. I keep liking it more and more. Varls death was pretty good. I love the immortals. I liked tilda. It’s a fun sci fi story and the production value is great.
I was wrong. This is an A+. It’s better than Zero Dawn and it’s one of my favourite games ever. A well crafted, well rounded game with peak production value that also happens to be my favourite genre and plays with themes and topics I enjoy.
Just finished the main campaign. I really waited a long time. 55 hours. I didn’t do everything before the final mission but I did most of it. The ending isn’t very satisfying. They don’t resolve the Zeniths they just go sike it’s an even bigger threat. But I am surprised that I’m actually happy they are making a third. I would have thought two would be good but I’m pretty confident I’m going to be ready for another one of these in about 3 or 4 years.
It’s funny how as soon as I finish the final mission in a big open world game like this I’m ready to call it quits, even when I intended to do all the side content before beating the final mission. The story conclusion always seems to make me ready to move on. It was the same for God of War Ragnarok.
Alright I’m calling it. I did a few more side missions but I’m not going to do everything 56 hours is a great runtime. Loved this game. Maybe the greatest “forgettable” game of all time?
Final Score: A+
- Exceptionally well written, modeled, and acted characters. Even chats wide side characters seem to be fully motion captured, with multiple camera angles. Dialogue is well edited and never overlong.
- Gorgeous, expansive open world. While the scale of the game is overwhelming at first, it's all perfectly manageable by the end.
- Detailed, well-thought out story and lore. Everything happens for a reason, every character has a motivation, every technology has an origin. While naturally being "fantastic" sci-fi, a great deal of thought has been put into how and why everything works, which is something I absolutely adore.
- Incredible monster design. Continuing the legacy of its predecessor, HFW simply refines the formula which created their legendary "robot dinosaur" opponents. They all look amazing and include a variety of bits to harvest and disable for tactical reasons.
- The little things. If you've cleared an area before its quest starts, Aloy and the characters she's talking to respond appropriately (enemy bases don't magically repopulate when the quest for the area starts). Characters have tiny, split second facial expressions which express how they feel about things rather convincingly. When you're flying, birds will sometimes form up and fly with you. Every little thing adds up, and it feels extraordinary.
- Aloy will not allow you to think for yourself. If there's a ledge she can jump to, an item she can interact with, or a door she should be going through, she will tell you. This isn't such a problem in the open world, but in "dungeons" she will peppily spout off the "answer" to climbing puzzles before you can even start to think about them, which is absolutely infuriating.
- Combat, especially when engaged with 3 or more enemies, feels impossible. The camera doesn't work well in these situations, and Aloy's moveset certainly doesn't. By the very end of the game you're capable of handing these situations relatively well, but controls and camera are still a big issue.
With that said there were some items that fell short. The Hunting Grounds made no story sense, where the previous game tied them into a story line that made sense, these feel like "we had them before...guess we should keep em...". The Arena more than made up for the lack of story tie in for the Hunting Grounds, so I wish they focused more on the Arena and dropped the Hunting Grounds. Melee was head and shoulders better than Zero Dawn, but the way they tied in the new "combos" was awful. The Melee Pits and Enduring were probably the worst part of the game in general. This goes to a large narrative of "forced gameplay"...but won't expand on that.
Even with these issues, it is still a fantastic game to play!