Average Playtime: 5 hours

I Am Setsuna

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About

The I am Setsuna Collector’s Edition includes the full game and the beautiful 27 melody original soundtrack ‘Winter’s End’ by composer Tomoki Miyoshi.

This is the story of Setsuna; a young woman of incredible inner strength and the sacrifice she must make to save the people of her land.

The Island had a custom.
To maintain peace, once a decade, a sacrifice was offered to a fiend on the island.

However, one year, the fiend grew violent before the next sacrifice was due.
Those living on the island were afraid and tried to calm the fiend by offering a sacrifice; Setsuna, chosen because of her powers of enchantment.

Setsuna must leave with her safeguards for the farthest land, where the ceremony of sacrifice will be held.

Key Features:
  • A great homage to JRPG masterpieces of yesteryear, using the latest technology to develop a truly memorable story and player experience and bring the authentic JRPG style to current hardware.
  • A new battle system inspired by the timeless JRPG classic, Chrono Trigger.
  • An emotionally impactful and memorable story which immerses players in the narrative of Setsuna, whose story portrays heartrending sorrow.
  • Beautiful character designs and varied in-game locales evoke nostalgia for classic RPGs.


To access your pre-purchase rewards please navigate to the following directory:
\steamapps\common\SETSUNA\Soundtrack
\steamapps\common\SETSUNA\Wallpaper


If you’ve purchased the I am Setsuna Sountrack (whether as part of the Collector’s Edition or separately) the album will be located here:
\steamapps\common\SETSUNA\Soundtrack
Release date
Developer
Square Enix
,
Tokyo RPG Factory
Publisher
Square Enix
Age rating
10+ Everyone 10+
Website
http://www.iamsetsuna.com/

System requirements for PC

Minimum:
  • OS: Windows 7, Windows 8/8.1, Windows 10
  • Processor: Core i3 2GHz and above
  • Memory: 2 GB RAM
  • Graphics: GeForce GTS250 / Radeon HD5750 or better
Recommended:
  • OS: Windows 7, Windows 8/8.1, Windows 10
  • Processor: Core i5 2.2GHz and above
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX460 / Radeon HD6850 or better
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Last Modified: Sep 17, 2019

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PlayStation Store
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I Am Setsuna reviews and comments

Translated by
Microsoft from Deutsch
The biggest Waste of Money in a long time with me. I'm only playing the Game because I spent + €30. and at least I want to be able to say, "Yes, I played Through I at Setsuna." First of all, the World we are in. Snow and Ice. That's it. I have to admit that I still liked the Setting at the Beginning, but after a few Hours Of play you want to see something else. How about Desert, (snowless) forest, volcanic Area, Etc.? Next, the Overworld. There's just way too little happening there. You walk from Village to Dungeon, back to the Village and to the next Dungeon and collect a few Items in between. Why couldn't you install any Events; Such as small Fights to earn some extra EXP. The Combat System: A stincarnal turn-based combat System would have appealed to me better, but that's just a small Shortcoming. Far worse, the Fights are just too easy. I never got stuck with any strong Opponent in the Game until I hit those blue Tighes in the Cave that creates those Force fields. He chose my Main with his very first Attack. First Of all, I felt rather deceived. After a really very short Grinding Session (2 Lvl vllt.), the Thing was no longer a Problem. The Problem is simply that the Battles require 0 Tactics and the Opponents are not breached. Either they destroy you hard or you destroy them hard, but the Fights were never balanced. The Dungeons: A Disaster. One of the biggest Carkos is that the Dungeons are just extremely boring. Until the Half of the Game (for example, where you meet Julienne) the Dungeons are completely linear, then the Game makes a 180 ° Spin at once and there Are suddenly paths that can lead you into Dead ends. Also, the Dungeons are at once the Same size. But what's missing: Puzzles! There Have Been approaches in the last 3 Dungeons. Switches that you have to press in order to change paths in order to get further. However, you usually only get to Chests and not to the End of the Dungeon. For me, this is an absolute Must-have in an RPG. Anyway, if it wants to be a retro RPG. I have to mention a few positive Things. That, in my Opinion, best thing about the Game was the Fluxation System. It is explained in the Game itself shitty (have had to google a little), but once you have the Hang of it, it is a great Method to give the Game its own Touch. Just like with the Characters. I liked that you can pick 3 Characters to play with and not be forced to use all (This stupid Kir wasn't Part of my Party for a Second). Short Conclusion, because I don't have a Buck tapping: It seems To me that the Game was kept as minimalist as possible with Intent. Little Programming Effort, but the Game will be Able to drag on nicely.
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