Average Playtime: 4 hours

InnerSpace

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About

YOUR GREATEST JOURNEY IS WITHIN

For as long as they can remember, the people of the Inverse have looked down at the sky, to the locked door of the Ancients, and wondered: What is beyond? For ages they have lived here, built their cities around the mysterious megalithic ruins of the ones who came before. Amid such mystery and grandeur, the people know only one thing for certain: Once, a long time ago, gods lived here.

Now, at long last, an archaeologist of the Inverse has unlocked the door of the Ancients. As his cartographer, it is your purpose to soar through virgin skies, dive into lost oceans, and chart the unknown. In a mind-bending world of inside-out planets, discover relics of the past and uncover the true history of the Inverse, and what that holds for its people, its gods, and its future.

InnerSpace is an exploration flying game, and the first title from PolyKnight Games. Inspired by the character-driven narratives of Journey, Proteus, and Grow Home, InnerSpace began as a project among college friends and evolved into a successful Kickstarter campaign. This fall, PolyKnight is proud to welcome you and all its backers inside the Inverse. Your greatest journey is within.

Features:

  • Discover The Inverse - InnerSpace is a game about exploration, about player-driven moments both small and grandiose. Take your time, soar through the skies and dive through the oceans, and the secrets of Inverse will reveal themselves.

  • Relics of the Ancients - Scattered among the ruins are priceless relics that reveal key information about the civilizations that once were, as well as provide technological upgrades to your glider.

  • Colossal Mystery - You are not alone. Discover the giant demigods who now rule this realm. Only by uncovering their secrets will you learn the truth of the Inverse.

  • The Art of Flight - Featuring an ephemeral art style and soothing electronic musical score, InnerSpace delivers a thoughtful, provocative flying experience unlike any other.
Release date
Developer
PolyKnight Games
,
Aspyr Media
Publisher
Aspyr
Age rating
Not rated
Website
https://innerspace.aspyr.com

System requirements for Linux

Minimum:
  • OS: Ubuntu 16.04 / SteamOS
  • Processor: AMD Phenom II X4 925 (4 Cores, 2.8 GHz) OR Intel Core i3 3210 (2 Cores, 3.2 GHz)
  • Memory: 8 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
  • Storage: 5 GB available space

System requirements for PC

Minimum:
  • OS: Windows 7 or Windows 10
  • Processor: AMD Phenom II X4 925 (4 Cores, 2.8 GHz) OR Intel Core i3 3210 (2 Cores, 3.2 GHz)
  • Memory: 8 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 650 / AMD GPU Radeon HD 6850
  • DirectX: Version 9.0
  • Storage: 5 GB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.11 or 10.12
  • Processor: Intel Core i5 (4 Cores) 3.2 GHz
  • Memory: 8 GB RAM
  • Graphics: 1 GB Nvidia 675MX or later / AMD 6970 series or later
  • Storage: 5 GB available space
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Last Modified: Sep 17, 2019

Where to buy

PlayStation Store
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Top contributors

iBarin

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Sinkler

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    InnerSpace reviews and comments

    Translated by
    Microsoft from French
    I received this game in a bundle so I can not complain more than that... But let's be serious for two minutes, the game throws you in a tutorial without allowing you to change your keys, so it's gone for 30 min of tutorials with absolutely awful touches. There are not only the usual keys namely WASD (for Azerty) but also the two mouse clicks as well as CTRL, space sift, a and e... All this just to fly a plane that will love to get all the walls on your way. The control of this game is just poorly thought... Because by wanting to put a key by direction and by "type", there are too many just to move forward and turn... Plus the screens showed a really beautiful game, personally, I find it normal without more. So:-control awful-tutorial poorly thought-empty game-impossible to take fun at the points to abandon to the first Misson due to the control impossible to master.
    Translated by
    Microsoft from French
    InnerSpace ▸ writes I have very little to say about InnerSpace since I only spent a few hours, but they were enough for me honestly. Overall my opinion joins that of detective Sunday on a lot of gameplay point and game experience. Namely that the controls are particularly unappreciable and that the story seems to be there only "history of". It's a pity and it doesn't make you want to continue knowing that the world around us makes the game particularly painful. I did not finish the game but I must confess that I did not have faith. That said, we will not be able to blame the game its graphic paw since it is pretty well worked, and, I find, rather nice to look at. It's really the gameplay that boards as well as the story a bit too much there just to be there. I personally advise you to watch the following video if you want to have a more built opinion than mine: https://www.youtube.com/watch?v=RJC19TzQm2I you can follow the page curator here: Sacrez'Art.
    Translated by
    Microsoft from Deutsch
    No Mouse Support No, seriously. The vertical and horizontal movements of the Mouse are simply not registered. Even a Setting in the Keymappings is not possible, although there is an Input Field For it, the Movement is simply not registered. Nut, I thought to myself, then I just tax ONLY with Keyboard. I have used a Combination of WASD and Cursor buttons many times to emulate a Twfaststick. Unfortunately, the Keymapping to accept the Cursor keys. If Button is already occupied, cannot be changed. Okay, so I kicked out the Controller, which I hardly ever use. Went then, but I find it impossible to get out a Game for PC that is to control the OUT LOVE by Controller. I know hundreds of Games that announce "Full Controller Collapse," but can be operated with the Mouse without any decency. In the Game itself, the Story then, is served in Text pockets as well known by the JRPG, also in terms of the strangely blossoming Language, where you puzzle from which Asian Language this has been translated into English. And the Graphics use clothed areas to represent semi-transparent Surfaces, which seems somehow cheap, modern Systems really have the Possibility to create wonderfully shimmering semi-transparent Surfaces, so you don't need an 80s paint 25% newspaper image grid. What the Game is supposed to HAVE to do here with ABZU and the other Highlights of Jenova Chen is a Mystery to me.
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