Average Playtime: 1 hour

ISLANDS: Non-Places

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About

The familiar becomes magical in this critically acclaimed interactive artscape. Explore ten scenes inspired by the everyday and let your expectations of reality be transformed.

Carl Burton's other work has been featured in the New York Times, Serial, Colossal, and Medium.

Duration: About 45 min
Headphones recommended
Platforms
Release date
Developer
Carl Burton
Publisher
Carlburton
Age rating
Not rated
Website
http://islands-game.com

System requirements for macOS

Minimum:
  • OS: El Capitan 10.11
  • Processor: 2.0 GHz Intel
  • Memory: 4 GB RAM
  • Storage: 250 MB available space

System requirements for PC

Minimum:
  • OS: Windows 7+
  • Processor: 1.7 GHz
  • Memory: 4 GB RAM
  • Storage: 250 MB available space
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Last Modified: Jan 6, 2024

Where to buy

Steam

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ISLANDS: Non-Places reviews and comments

Translated by
Microsoft from French
It is... say, to remain charitable, special and original! After reading I do not know how many reviews and comments praising at the highest point the artistic qualities of the project, and to be honest, also stressing that it was not a game in the proper sense but an artistic excursion, I spent the a few euros with confidence. And there, big, very big disappointment... The art and its perception are subjective notions, and in my case I find the silhouettes simplistic, monochrome and ethereal not at all artistic, but then not at all. As much as I can appreciate non-figurative art, or games with a certain artistic touch in the Visual rendering (eg: the witness, no man's sky,...), so far, I find that we are close to the catch-GoGo. Fortunately the asking price is very modest, which makes the thing much more bearable than in the case of no man's sky previously quoted, but still... In short, you are warned, despite the glowing comments on islands: non-places, to buy only if you think you can spend a few euros to see a few minutes of ultramafic animations monochrome without text or music, in which it There is no poetry, no astonishment, no curiosity... To my mind to avoid buying on the simple basis of rave reviews but in my opinion totally unbalanced.
Translated by
Microsoft from Spain
Not bad. Much has been discussed already about what is a video game and it is not, and unfortunately I think I can not contribute anything to this discussion. Many people, like me, prefer to make a distinction between interactive video games and experiences, but these differentiations do not become so enlightening, and can even further complicate the understanding of this industry in its entirety. If we analyze this product as a video game, I think it leaves a lot to be desired. Although I have not had any problems with the duration, it must be mentioned that you can play from start to finish in a single session of 35 or 40 minutes, where we will pass through 10 scenarios. Its gameplay (if that exists here) is not very complex to say, just click on objects, clearly indicated, and nothing else. It Is advisable to play It with earphones to listen to beautiful environmental sounds, however, does not have a soundtrack. Like I said, it leaves a lot to be desired. However, as an interactive experience, it is acceptable. Not perfect, but acceptable. It Is For those people who have 40 minutes to relax as the beautiful art offered by the game. No complex frames or mechanics. The product cost me, in recent offers $13.99 ARS, since obviously live in Argentina, but if I'm wrong, on Steam that translates to $0.99 USD. The full price is $4.99 USD, price you would not pay, honestly. I Recommend buying it, on offers. You Can Find versions of the game/interactive experience on the platforms of Steam and Itch.io (PC) and also in the AppStore (IOS). If you have an Iphone or an Ipad, it is preferable to buy it there, as in my opinion, ISLANDS Non-Places fits better in the mobile industry. Summary: "Pesimo videogame, but good interactive experience"
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