Korval's Curse

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About

Created for a 2021 Winter Jam! This is a roguelike wave-based action game where the goal is to survive as long as possible, collecting items from slain enemies along the way, trying to out-muscle the enemies before they outnumber you. The theme for this jam was "one room," hence the limitation to one room.

Controls: WASD or arrow keys to move. Point and click to aim and shoot. Right click is an alt attack with a longer cooldown that fires a tracking projectile but does less damage.

THIS BUILD IS AN EARLY DEVELOPMENT ALPHA BUILD. There are several known bugs at the moment:

  • The WebGL version won't render the UI in the right positions
  • Sometimes wave 2 music doesn't start until the second round
  • Waves will desynchronize if enemies are killed to quickly, and this will also cause the soundtracks to either stop playing, play out of order, or play at the same time
  • Soundtracks mysteriously come to a complete stop upon death

Please let me know if you find any more that you think are worth fixing.

PLANS FOR THE FUTURE

  • The game framework allows me to easily create more enemy, item, and projectile variants, so I intend to add more of those (added several new variants since first writing)
  • I can also add more player attacks, choices between attacks, and potentially a system for changing or gaining attacks during a run
    • Actually there already is a second player attack, but it's extremely overpowered so I disabled it in the build Added second player attack and rebalanced
  • The most difficult is creating new enemies with varied attacks and new soundtracks, which I would need both of for a new wave, but if having a third or fourth wave ends up being important enough I will
  • Win conditions or difficulty settings (both very easy to implement)
    • Added new difficulty level (faster progression, 100% item drop rate)
  • In-game tutorial or help
  • Menu containing items acquired, their descriptions, and lore pieces associated with them (already written, just haven't made a menu for it yet)
  • Roguelite mechanics of some kind - unlock items or attacks for your next runs by beating certain enemies, difficulties, achievements, etc
  • More sound effects

Thank you for playing!

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DereferenceMyPointer
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Last Modified: Jan 10, 2022

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itch.io