狂人日记
About
Diary of a Madman is a pixel style 2.5D-ARPG role-playing game.
Game mechanics
In this game, you control the "me" of the madman, trying to find your way through the world of man-eating words.
The story is introduced
Diary of a Madman tells the story of a madman in the first person. He was afraid of everyone's eyes. He always felt that people were trying to hurt him, to eat him. The doctor told him to "rest," which he thought was to fatten him up to eat more meat. He remembered that the elder brother had told him about "eating by changing the son" and "sleeping the skin and eating meat". Then he remembered that when the sister died, the elder brother had advised his mother not to cry, and he thought that the sister had been eaten by the elder brother. The more the "madman" rebelled against "cannibalism", the more he was considered "madman", and when he was completely disappointed with the transformation of the surrounding environment, he also "healed" and went somewhere to be an alternate officer. The "madman" in the novel is actually an awakened intellectual image. He is surrounded by people whose souls have been eroded by feudal ethics. What he fears and resists is the traditional practice of eating people.
The game features
The core mechanic of Diary of a Madman is the word, which shapes the puzzles and people in the game world.
Combat is a fluid and fast-paced style, where you can use a variety of weapon and bullet skills to explore and defeat powerful enemies.
A well-designed skill system will be an important part of the combat system in order to support smooth combat and enjoy the thrills of constant collisions in combat.
Back up the bullets! Bounce! And generate powerful counterattack output! Super interactive skills and weapons!
Game mechanics
In this game, you control the "me" of the madman, trying to find your way through the world of man-eating words.
The story is introduced
Diary of a Madman tells the story of a madman in the first person. He was afraid of everyone's eyes. He always felt that people were trying to hurt him, to eat him. The doctor told him to "rest," which he thought was to fatten him up to eat more meat. He remembered that the elder brother had told him about "eating by changing the son" and "sleeping the skin and eating meat". Then he remembered that when the sister died, the elder brother had advised his mother not to cry, and he thought that the sister had been eaten by the elder brother. The more the "madman" rebelled against "cannibalism", the more he was considered "madman", and when he was completely disappointed with the transformation of the surrounding environment, he also "healed" and went somewhere to be an alternate officer. The "madman" in the novel is actually an awakened intellectual image. He is surrounded by people whose souls have been eroded by feudal ethics. What he fears and resists is the traditional practice of eating people.
The game features
The core mechanic of Diary of a Madman is the word, which shapes the puzzles and people in the game world.
Combat is a fluid and fast-paced style, where you can use a variety of weapon and bullet skills to explore and defeat powerful enemies.
A well-designed skill system will be an important part of the combat system in order to support smooth combat and enjoy the thrills of constant collisions in combat.
Back up the bullets! Bounce! And generate powerful counterattack output! Super interactive skills and weapons!
System requirements for PC
Minimum:
- OS: Windows 7, 8, 8.1, 10 x64
- Processor: Intel Pentium E2180 (2 * 2000) or equivalent
- Memory: 1 GB RAM
- Graphics: GeForce 7600 GT (256 MB)
- DirectX: Version 10
- Storage: 200 MB available space
Recommended:
- OS: Windows 7, 8, 8.1, 10 x64
- Processor: Intel Core i3-3240 (2 * 3400) or equivalent
- Memory: 2 GB RAM
- Graphics: GeForce 8800 GTS (512 MB)
- DirectX: Version 10
- Storage: 200 MB available space