Average Playtime: 4 hours

Last Day of June

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About

Join Carl and June on what begins as a magical outing to their favorite spot, and try to unlock the sequence of events that could save the day – and June’s life – in this cinematic experience that will compel you to ask yourself: “What would I do to save the one I love?"
+ Polygon (US): 8.5/10
+ EuroGamer (UK): RECOMMENDED
+ Jeauxactu (FR): 8.5/10
+ IGN (ES): 84/100
+ Multiplayer (IT): 8.5/10
Last Day of June is an interactive tale about love and loss, from an all-star team of creators - including critically acclaimed director Massimo Guarini (Murasaki Baby, Shadows of the Damned) & award-winning musician and record producer Steven Wilson, and featuring a collaboration with writer/director/animator Jess Cope (animator on “Frankenweenie”, director for Metallica’s “Here Comes Revenge” music video).
A HEART-DRIVEN QUEST: Last Day of June is inspired by Steven Wilson’s haunting song “Drive Home.” Recreated as an interactive adventure, Last Day of June takes players on a profound and poignant journey.
POETRY IN MOTION: A true artistic innovation in visualizing a bittersweet story told through a welcoming, painterly world that showcases the beauty of life and love, but also the contradictions of loss.
EMPATHY THROUGH EXPERIENCE: Determined to save his beloved and fueled by the power of grief, Carl introduces players to June’s last day. But as they interact with the narrative, players will progress from viewer to a character deeply intertwined in the story.
FATE-ALTERING PUZZLES: Relive June’s last day by traveling back in time through her paintings in an attempt to change the results of the fateful and final drive home by solving emotionally challenging puzzles.
INTERACTIVE STORYTELLING: Carl and June’s story progresses at key moments where life-changing decisions need to be made, but players may need to navigate unintentional consequences that create new dilemmas – and potentially new opportunities.

Metascore
79
Release date
Developer
505 Games
,
Ovosonico
Publisher
505 Games
Age rating
0+ Everyone
Website
http://www.lastdayofjunegame.com

System requirements for Nintendo Switch

System requirements for PlayStation 4

System requirements for PC

7 / 8 / 10
Processor: Intel Core i5 6400 or AMD A10 @ 2.7 GHz or higher
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 970 / AMD R9 290 or better
DirectX: Version 11
Storage: 3 GB available space
Sound Card: 100% DirectX 9.0c compatible sound card
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Last Modified: Aug 29, 2024

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Baldi's LAST DAY of JUNE (FGTeeV Remembers a Sad Story but it's FUNNY)
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Last Day of June reviews and comments

Translated by
Microsoft from Deutsch
What a Gem I Dug out of my Pile of Shame! Reading the Title, I first thought of a lukewarm Summer evening in Late June or something;-) When I then registered at the Beginning of the Game that the Protagonist's Wife was called June, I suddenly became aware of my Misinterpretation and I guessed what to expect. Last Day of June enchanted me and touched me deeply with its emotional History. I can well imagine that the Developers were inspired by the Movie "Butterfly Effect" – because I had to keep thinking about this Film while Playing. Also in Last Day of June, the Protagonist Strives to change events from the Past to create a better Future. The Story is truly heartbreaking, coming to a head towards the End and finally making for at least a Lump in the Throat, if not a few Damp eyes. I found it outstanding that the Developers have dispensed with Language and Facial expressions when Designing the Characters – for example, all the Characters have no Eyes and speak Only Gibberish. All communication is Carried out solely through the Voting Position of the Gibberish and, in particular, through the Gestures. An interesting Try that I Think works fully in this Game. At any Point I understood what Emotions the Characters want to express, what Question they ask wordlessly or how their Mood is right now – just great! The Graphics as such also contribute to the Overall Atmosphere and Mood. Initially, I wondered about the perceived Blur. After Playing Through, I wondered if this Blur – in terms Of the Main Character and its Poor Eyesight – possibly another, ingenious Idea of the Developers. It's just a Guess, of course. If I Had to assign the Game To a Genre I would assign it to the Adventures und/or Puzzle games. Overall, however, there's not so much to do at Last Day of June. For example, in rather short Passages, it is important to change the Hustle and bustle of the Villagers in order to reshape the Future. The Game is quite linear and there is no Such Headache for The Tasks. In Principle, you can't do much wrong and mission Design ensures that certain Areas can only be entered even when it's necessary. Thus, not every Character has to graze everything and the next, required steps are quickly clear. I also really liked this Decision by the Developers, as the Game does not stretch unnecessarily. Only once I crashed the Game, otherwise I didn't notice any Bugs or anything like that. My only Criticism of this otherwise wonderful Game: There is no Way to skip the Cutscenes. Since some of these are repeated several times, I would have liked to have skipped the Sections that have already been seen, but unfortunately this was not possible. Conclusion: If you are interested in good, emotional Stories, who are not averse to some special graphics and would like to try something special, away from AAA titles, Last Day of June is encouraged. The Game time is 3-4 Hours, which have more than paid off for me personally.
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Five Word Review: Neat puzzle game about loss.
Favorite Thing: The puzzle mechanic and seeing how each outcome chained into the next was neat.
Least Favorite Thing: Mumble speech. Sometimes it works but this game goes overboard with it.

Date Completed: 2018-05-29
Playtime: ~ 3.5h
Enjoyment: 7/10
Recommendation: It's short but it's well worth your time.
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