Looterkings
About
Looterkings is a procedural dungeon crawler, in which you won't fight alone and you won't be the good guy. Play together with up to 3 friends and take control of the most wretched goblin horde ever to have crawled out of the caves deep beneath the earth. These caves don't hold enough loot any more, so you're going to fight your way up. The higher you get, the more loot you will find, eventually ravaging the hallowed halls of the Elven Queen.
Bonding a successful goblin horde works best by gathering your friends to share this adventure. We made Looterkings an up to four-player online coop game, because we think procedural dungeon crawling is most fun with fellow looters supporting you and fighting with you side by side.
But most importantly, we are absolutely passionate about real coop gameplay that is not „just“ individual hacking and slashing, which led to the ability of stacking: each goblin has a special god-ability, which he can share with a fellow goblin by carrying his fellow on his shoulders. Hereby the players will be able to share their buffs of the god-abilities they possess and combine strengths for a short period of time.
When all goblins of a horde die, they will have to start over again from the first level. However, to maintain replayability, the level arrangement, the enemies and the rooms themselves will vary each time playing a level. Each level will provide the players with a possibility to upgrade their weapons and armor at a goblin merchant. The items available at the merchant however will be depending on the overall player level, which goes up by collecting XP dropped by defeated monsters.
We give special attention to distinct graphics and animations. No art in this game is an overused asset-store item or a generic mecanim-animation. Just catch a glimpse at the videos and screenshots – we really want to realize a unique experience and atmosphere for Looterkings based on stunning visuals, sound effects and music. Developed with Unity 5 Engine.
Bonding a successful goblin horde works best by gathering your friends to share this adventure. We made Looterkings an up to four-player online coop game, because we think procedural dungeon crawling is most fun with fellow looters supporting you and fighting with you side by side.
But most importantly, we are absolutely passionate about real coop gameplay that is not „just“ individual hacking and slashing, which led to the ability of stacking: each goblin has a special god-ability, which he can share with a fellow goblin by carrying his fellow on his shoulders. Hereby the players will be able to share their buffs of the god-abilities they possess and combine strengths for a short period of time.
When all goblins of a horde die, they will have to start over again from the first level. However, to maintain replayability, the level arrangement, the enemies and the rooms themselves will vary each time playing a level. Each level will provide the players with a possibility to upgrade their weapons and armor at a goblin merchant. The items available at the merchant however will be depending on the overall player level, which goes up by collecting XP dropped by defeated monsters.
We give special attention to distinct graphics and animations. No art in this game is an overused asset-store item or a generic mecanim-animation. Just catch a glimpse at the videos and screenshots – we really want to realize a unique experience and atmosphere for Looterkings based on stunning visuals, sound effects and music. Developed with Unity 5 Engine.
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: 2,5 GHz Dual-Core 64-bit CPU
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 560 with 2 GB Video Ram
- DirectX: Version 10
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Additional Notes: These Specs are not final - we will update these during EA.
Recommended:
- OS: Windows 10
- Processor: 2.5 GHz Quad-Core 64-bit CPU
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 770 with 2+ GB Video RAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Additional Notes: These Specs are not final - we will update these during EA.
Looterkings reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review So: Have Looterkings now played 4 Hours and once got to the Roter screen that ends the Run.
I divide the Review into Graphic, Gameplay and Suggestions for Improvement.
Graphic: The Graphics are simple but definitely have a Charm.
The different Levels are all well designed and the Schemes of the Levels go together.
Graphics Errors I could barely make by except 1-2 false Shades on the first Level.
Gameplay: To get a quick Glimpse-It's similar to the binding of isaac. Each Level has Rooms strung in random Succession. In Addition, there is a Dealer and an Elevator, which should be used per Level.
The Opponents come before one unbeatably strong at first But after 1-2 Hours I actually had a Tactic for every Opponent.
Unfortunately, you can buy almost any opponent-That means almost all opponents have an extreme Weak point and mostly is the Paragraphs of all Kinds.
With which we already come to the Suggestions For improvement: The Game is Fun and really friendly with friends-The Slogan is not exaggerated.
But unfortunately hardly an Opponent is a Danger if you climb even on a Stone.
The AI (If it's not Long-distance Fighters) then stand in front of the Stone and don't attack-With the Tactics you can play almost the Whole game.
Conclusion: The Game is fun and that's so right!
Rarely have I put Wow, Cs: Go, Dark Souls etc. away for an Evening and had so much Fun with another game without having in Mind That I want to play this or that. Having just been through, I actually want to start again immediately.
Looterkings does a lot of things right here, especially considering that it's still in the EA.
I just hope that will continue to be diligently continued to trade at the Game!
I can only thank you and hope to contribute to the Improvement if necessary.
Mfg TerroR P.s. Anyone who finds Spelling Mistakes may keep them.
Edit: In the Future, there will be Edits at Bugs etc.-17.08.2016-A Map would be great.
If you have found the Elevator but still need to search the Shop would help a Map. I've done a few times before and that would just save a bit Of Time. You could possibly include the Map as an Item that you have to look for or can buy in the Shop.
Items after playing through: One Thing I don't understand in the Item System: You play a Round and make it through, you left ~ 400 Loot in the Shop and start a new Round. All the Items are gone. Where's the Point?
Many Items cost 90 Loot + and probably some are even more expensive.
If you play now four Either a good Equip or no one can put a good Gear together in the Course of the Game.
That means I can unlock new Things but will never have a Run with many people where I can buy a lot and thereby become much stronger.
Permanent Gameplay: I might still wish that after playing through you land at the lowest Level you keep everything but at a higher Level of difficulty-I think that would be a Meaningful extension to the current Gameplay.
Usetime Play Joinen: I think it would be super practical if a running Game could be joint, because mostly games are open Just unfortunately I rarely find Lobbies. It would just be super enjoyable.
-19.08.2016-Since I am running a lot of Solo at the Moment, I have noticed that the Lootdownscale ensures that today there is no Loot in Chests, Boxes etc. Then it would offer to remove the Sound of the Net-still comes at Empty Boxes or to put the Minimum Root for boxes etc on one.
For Questions about my Suggestions for improvement, simply write a Comment:)