Average Playtime: 1 hour

Loria

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About

Loria is a homage to classics from golden era of strategy games, with modern spin on controls and user experience.

Game introduces not just RTS elements but also RPG elements such as: hero units, collecting items and quest driven missions offers for a more interesting take on the RTS genre.

Goal of Loria is to take the best concepts from the classics and create a modern user-experience, intelligent AI, smooth controls, pleasing aesthetic and to add interesting content.

Loria was made with passion and love of the RTS genre, that has given us so many hours of fun.
Hopefully we have managed to recreate the experience and fun.

Loria featues:
  • 2 playable races
  • 2 campaigns with 8 missions each ( 16 missions in summary )
  • Entertaining story
  • Dozens of units, buildings and upgrades
  • 6 unique heroes
  • Levelable heroes with backpack
  • Veteran units
  • Skirmish games

Disclaimer
Loria does not include multiplayer at this point. However if the responses to the game will be positive and game will gain stable enough user base, we will definately work towards adding the multiplayer in game.
Platforms
Release date
Developer
Loria
Publisher
Loria
Age rating
Not rated

System requirements for Linux

System requirements for PC

Minimum:
  • OS: Windows 7 SP1+, 8, 10
  • Processor: CPU: SSE2 instruction set support.
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.

System requirements for macOS

Minimum:
  • OS: MacOS 10.11+
  • Processor: CPU: SSE2 instruction set support.
  • Memory: 2048 MB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • Storage: 800 MB available space
Recommended:
  • Storage: 800 MB available space
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Last Modified: Mar 18, 2024

Where to buy

GOG
Steam

Top contributors

Sinkler

1 edit
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Loria - Better than Warcraft 3 Refunded?
Loria! An RTS that's like WarCraft 2 - [Gamer Encounters]
Loria - Better than Warcraft 3 Refunded?
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Loria reviews and comments

Translated by
Microsoft from Deutsch
This is supposed to be a hommage to strategy-classics? What superficial weak sense did the manufacturers play at the time? Because games like warcraft 1 or nox were already a lot more interesting back then than this software here. Bondy animations and hideous 2d graphics do not make a classics-hommage. For me this is unfortunately a rather loveless implementation and shows in the basically how you should not make a hommage, here probably the love for playing was missing. It seems quite unmoted and unimaginative.
Translated by
Microsoft from French
A game in the line of Warcraft 2 and 3, quite simple, interesting, with heroes, active abilities on some units, and some friendly automatisms: workers repair all alone in their area, healers automatically heal, groups are not too badly organized with the Warriors in front and the archers behind... The Linux support arrived very quickly, we exchanged quickly with the developer, tested some odds, and it was good in less than two days. Video presentation here: https://www.youtube.com/watch?v=Kc2eWkqBbJ8
Translated by
Microsoft from Spain
Just a new old classic, play Loria it's like play again for the first time warcraft I or II. nothing less, nothing more. And that its something not easy to do, because when you play again that games you don't have the same fealing, its like hearing a song you like a lot but you heared too much, but with Loria its something you know and something new at same time. Maybe it have some little things that are not already perfect, but they are working on it. If you like old school strategy games, play the demo, enjoy it, and buy this game, you will have a lot of fun. I just love it!
Translated by
Microsoft from Spain
I like the gameplay, the aesthetics, the type of graphics. But I can not recommend for the only reason what you do when you run out the only gold mine you have on your base? I Have been playing the campaign, and I traveled the vicinity of the map to see if I found another gold mine nearby to get gold, but no! And the goal is to eliminate two enemy bases. How are milks supposed to get it if there comes a time when I run out of gold and can't produce units to fight? In part that the other enemies continue to produce units, rebuild those buildings that I demolished and I at the end because I am unable to produce and unable to fight until the end attack my base and lose, of course. It Is Something I do not understand in this game, and that I liked from the first moment I started to try it, without even trying the demo before buying. At the moment I ask for reimbursement because if I start new games I see that the same will happen...
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