Ludwig
About
OVERVIEW
2098. Mankind has left the Earth and is now living in space colonies. Ludwig, a research robot from a faraway civilisation and his spaceship are looking for forms of new energy. Unfortunately, mankind´s new space colonies are not listed on his interstellar maps, which results in a fatefull crash with the physis, the biggest station with a billion inhabitants. The crash does not only tear a huge hole into the physis´ protective cover, but also damages Ludwig´s spaceship badly enough for him to lose control of it and crashland on planet Earth. Now it´s a race against time.
Will Ludwig succeed and get his spaceship going in time to save the physis?
FEATURES
WHAT THE GAME IS ABOUT
2098. Mankind has left the Earth and is now living in space colonies. Ludwig, a research robot from a faraway civilisation and his spaceship are looking for forms of new energy. Unfortunately, mankind´s new space colonies are not listed on his interstellar maps, which results in a fatefull crash with the physis, the biggest station with a billion inhabitants. The crash does not only tear a huge hole into the physis´ protective cover, but also damages Ludwig´s spaceship badly enough for him to lose control of it and crashland on planet Earth. Now it´s a race against time.
Will Ludwig succeed and get his spaceship going in time to save the physis?
FEATURES
- Explore the area where the spaceship crashed or an enormous dam, travel by balloon through the snow and ice or cross an almost endless desert. There’s so much to discover!
- Find the weirdest components and construction plans. Use them to develop practical new gadgets to supply Ludwig with energy!
- Discover physical phenomenons and analyse them in order to reveal the laws of physics and solve the tricky puzzles in the game.
- thrilling storyline arching over 4 unique environments
- more than 8 hours of gameplay
- developed with physics-teachers, pupils and educators - 100% curiculum based
- comes along with didactic materials for school useage
WHAT THE GAME IS ABOUT
- The game tells the story of "Ludwig" - a small research robot who is on an important mission to find new forms of energy for the home planet of the Robotronics. After a long journey he finally reaches earth - just to find it abendoned. Humans exhausted nearly all energy sources and left the planet. They live in big space stations. Unfortunately Ludwig hits one of these spacestations with his spaceship and crashes down on earth. A damaged spaceship, a far away homeplanet in desperate need of energy know-how and 1 billion humans in a damaged spacestation - now it´s up to you as a player to clean up this mess!
- While following the storyline Ludwig has to learn about the human technologies on earth. Starting with the most basic form of energy production - combustion - he has to advance through a techtree to find and learn about more sophisticated forms of renewable energy.
- Ludwig doesn´t know anything about the laws of physics on earth (remember - he´s an alien from a far away robot civilization called the Robotronics...). So he uses his scanner to find and analyse physical phenomenons which appear in the gameworld. All the knowledge is stored in a dynamical conceptmap - the knowledgebase.
- The knowledgebase is empty when you start the game. While playing, it fills step by step with new nodes. You will end up with a huge concept map of physical knowledge on renewable energies. (developed together with physics teachers and educators).
- The game features 4 unique "themeworlds". These quests in these environments are based on a specific topic (combustion, water power, wind energy, solar energy). The themeworlds are connected by the storyline.
- Every themeworld features a minigame - called laboratory. A laboratory illustrates the core knowledge of the themeworld (for example: How does a pumped storage power station work? or Where should i place my windmills to get the most efficient energy output?
- All this educational gameplay is nicely embedded in the storyline. The game is NOT devided into playing- and learning- or assesment elements. You always KEEP PLAYING the game!
- Ludwig is designed to be fun to play (please judge for yourself ;-) but it can also be played in schools. The game comes along with a set of didactical materials for teachers to support embedding Ludwig in classes.
System requirements for PC
Minimum:
- OS: XP (SP3) / Vista / 7 / 8
- Processor: Intel Celeron 2.6 GHz
- Memory: 2 GB RAM
- Graphics: Geforce 8400 GS
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 600 MB available space
Recommended:
- OS: 7 / 8
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Graphics: Geforce GTX 760
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 600 MB available space
Ludwig reviews and comments
Translated by
Microsoft from French
Microsoft from French
The dialogues were the only thing that gave a little substance. Friendly, but often heavy.
The universe was nice, but it took a lot more to make a good game.
But there were some good ideas, and it could have been a very good educational game. But then, the questions asked tutoies the insult. The puzzle is solved in 20 to 30s, we pick up piles of objects without knowing what it will serve...
While at one point we start to analyse residues of combustion of different objects, with the percentage and composition of the molecules, but the game makes absolutely nothing...
In the end it is only possible to observe this waste of potential to make it accessible.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
A Game to Learn I found LUDWIG less interesting from the gameric Side but more from the learning and Pupil Side.
Gameplay Naja Ludwig is cute Robot, you scan environments and then have to give one of 3 Answers to a Question. Then you can read through a Data entry in the Database if you want. Otherwise, you get side missions where you can and should find Stuff over and over again. This includes Upgrading tools that can be used to improve your Equipment. But these Upgrades only help save Energy or increase Capacity. The only Threat in the Game is the Energy around which everything revolves. A lot Of Things need Energy, but you can practically get an infinite amount of Batteries in certain Places or produce Energy in different Ways later. It's just a Learning Game and not a Survival game. Basically, the whole Game is about Energy Generation and the Alternatives. Therefore, you simply go through many different Worlds (Combustion, Hydropower, wind Power, Solar Energy) and have to solve specific Puzzles on these Topics.
Story The Story is relatively cute. There is no Violence and the Characters conduct a bit of blunted But funny Dialogues. In particular, the "spaceship" Rots you around in a glorious Tone. But still, the Developers have come up with a lot of coming up to pack the Core Point "Energy" Well into the Story. You come from a foreign Planet and you just have to learn all Kinds of Energy. Later, one has to apply this Knowledge to save Humanity.
Graphic Naja may have been a bit behind, but the Style fits well. However, the Game sometimes takes longer to open the Database or analyze certain Things. That's when it stickes.
Verdict LUDWIG is more of a Learning Program than a Game. It was developed in Vienna and is aimed at students of the ka. 4-7 Class and is intended to provide entertaining information about Energy. This Goal also fulfills the Game very well, I, too, have learned a lot. I'd put the Game in front of my Kids as well (if I had any). Personally, I like games like that, which are supposed to make and had my Fun at the Game. In addition, it costs "just" €10 and for this Price I think it is worth buying:)
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