Luminary (plasmastarfish)
About
Slice through paper lanterns as you climb skyward. Make sure your cuts are balanced, as splitting a lantern exactly in half gives you more height. Travel as high as possible and compete for the high score!
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IF YOU ARE EXPERIENCING GAME CRASHES I have a separate download that generates a crash log file. I'll update the main executable once the jam rating period is over!
One known bug is that typing F during the "enter name" prompt crashes the game. This is from a bit of leftover code I used for troubleshooting and forgot to remove. Woo, game jam code! The above alternate download also fixes this error.
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Made in 72 hours for the ScoreSpace Jam #8. All graphics, music, sound effects, and game development was done by me within the time of the jam. You can view this game's source code on my Github
This game used Python prototyping libraries I developed for past projects. These include: PySprocket, a tool for quick networking and Pyracy, a tool for particle effects and sprite management. It also uses PyGame, a third-party graphics library for Python.
I used Sibelius, Audacity, and SFXR for audio. You can listen to the soundtrack on my Soundcloud. I used Paint.NET for making graphics. I used a Ngrok tunnel and a Raspberry Pi for the high-score server (I'm not kidding).
Speaking of which, this game has an online high-score leaderboard. I'll be maintaining it for the two weeks following 4/6/20, but no guarantees after that. If something is awry, put a comment below and I'll try to fix it.
This game is dedicated to the great Mark Somerville, whom I owe a game. Hi Mark!
Fonts used: No Continue, Great Answer, Gothland