Magia Metro
About
For Tiffany, it's hard to let the little things get to her when there are much bigger problems she knows are out there. Even so, she'd like to always give her fullest whenever the need arises. Join her as you discover what lies beyond the veil of formation.
This game was made for the Magical Girl Game Jam 6, and was the first game developed by Devekut Studios. It's intended as a pilot episode of sorts for our future endeavors. If you liked it, keep an eye out!
While this game is meant to be an (almost) complete chapter, there may be minor updates, bug fixes, and secrets, especially before the Metroidvania Month jam. So keep another eye out! If you don't have enough, I'm sure the flowers will give you a hand.
Note: Currently, the game ends directly after beating the boss. "Postgame" cutscenes and dialog coming very soon.
WASD/SPACE: Move, crouch, and jump
SHIFT: Dash (once unlocked)
LEFT CLICK: Attack. Point in a direction to change the angle
RIGHT CLICK: Special Attack (once unlocked)
- Many dreamlike rooms and environments to find your way through
- Combat that will feel fluid, and not frustrating
- An enticing array of enemies, including the objectively best one, the Ghost Flower. Stand still near it if you want to find out why
- 6 original tracks, made by our studio's wondrous... track person
- A fearsome final fight, frightening at that
- A cast of characters who you will hopefully enjoy, and wish to see more of!
- A camera that broke WAY too many times like seriously so you BETTER appreciate it or... or... ... we'll be sad.
Credits
All assets were made in-house by Devekut Studio, within the 30 days the jam has been going on for. However, credit to TyranitarTube for providing the 3 second sound byte that was distorted beyond recognition for the final boss. Actually, maybe he wouldn't like to be compared to that thing... ah well.