Manifest (itch) (Xeph, Mialere, pendulumstalker, funchili, StaticClassOG, Michaelissa, Team Manifest)
About
This demo is an alpha, and is still in active development. Some features may not be fully implemented yet. A list of intended/future features can be found near the bottom of this page. Follow our page or add this game to a collection to be notified when we update and full-release!
Manifest melds tower-defense and first person shooter gameplay to create a unique and dense experience. Complete missions and destroy a new insect threat that has been infesting various planets. Upgrade your arsenal as you progress and personalize your load-out. Fend off hordes of insects, but don't be surprised when new mutations pop up. Will you rid the system of this menace?
(30-60 minutes.)
NOT FINAL RELEASE. MANY ASSETS ARE PLACEHOLDER/TEMPORARY.
Key FeaturesSeeking to innovate on the admittedly limited TD/FPS genre, Manifest brings several features that fundamentally challenge the way both genres have traditionally been approached.
- A new take on Tower Defense - Freely place turrets and walls, no grid required. But be careful where you place them; if they're within an enemy's reach, they might get hit! Though maybe that's just what your strategy needs.
- First Person Support - Your turrets can't always handle it themselves! Your gun can be used for both damage AND support, so make sure to put it to good use!
- Progression - Various permanent upgrades can be unlocked through planet-unique shops or your Research Tree, and can be equipped through your load-out.
- Customization - Mix-and-match gun mods to your heart's content! Want your piercing bullets to stun instead of dealing damage? Want a grenade launcher that buffs turrets? Play how you want! Despite our limited turret selection, their permanent upgrade options will provide ample room for strategy and optimization.
- Hours of content, probably! - We're a small team, and we're on a deadline. We aren't gonna promise you the world. But we're passionate about delivering a tight gameplay loop with depth for those who look. And hopefully, that's what we're going to do!
- 4 maps, minimum of 4 missions each (easy, normal, and 2 challenge missions)
- 3 basic enemy types, minimum of 4 different mix-and-match mutations (such as stealth or regeneration).
- Minimum of 8 extra turret mods (2 per turret type, likely one support and one damage)
- Minimum of 9 extra gun mods (3 each for damage, support, and utility)
- A skill tree system ("Research Tree") for buying mods and flat upgrades (like damage or fire rate increases)
- Loadout system for equipping your desired mods; 3 gun mods at once, and one mod for each turret. (Might add the ability to mix-and-match turret mods too, MAYBE.)
Projected Full Release Date: June 2023, both on itch.io and Steam