Marty in the Chair
About
Work as Marty, a newly employed assistant for a State funded project involved with super heroes.
This game was made in a week for a game-jam and is severely rough and unfinished. I hope you enjoy the concept.
Some fun bits.
The AI has three layers
* It uses an animation controller to handle some triggers.
* A Pos/Neg Feedback system to encourage discourage more of certain behaviors. Unfortunately the sample scene isn't busy enough to showcase this.
* A hyperbolic falloff zone allowing more control for how to assign priority to certain types of actions.
It also uses a queueing system for scheduling actions which can be interrupted (or not depending on the settings for that particular action)
System requirements for PC
Marty in the Chair reviews and comments
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