Average Playtime: 5 hours


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This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes.
Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.

Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.

Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.

So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.Current Features in the Early Access Release
Only a portion of the current map is available to play on. We will expand it as fast as we can.
Base Building:
Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
Over 100 different parts are currently available for your base, with more coming soon.
Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
Join a clan to have fellow clan members help you build your base.
Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
Damaged states for parts - at each 25% damage the color of a damaged part will darken more.

Clans are persistent (remembered between server restarts and logging in/out) and per server.
Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
Invited players can decline an invite or accept it.
Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.

In-game VoIP with distance attenuation.

Five vehicles are currently fully functional in the game. Scavenge for parts to get them running!

A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.

Bullet trajectory will change based on gravity, air resistance, and wind.

Encounters can be spawned dynamically and located anywhere on the map.

Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside.

Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.

Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants.

Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.
When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.

Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.

Rain, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.
Full Day/Night Cycles
Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.
First and Third Person Camera Views
Switch views based on personal preference

Release date
Entrada Interactive LLC
Entrada Interactive LLC
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 64-Bit, Windows 8.1 64-Bit
  • Processor: Quad Core CPU
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 graphics card with at least 1GB Video RAM, 1280x720 minimum resolution.
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: DirectX Compatible
  • OS: Windows 7 64-Bit, Windows 8.1 64-Bit
  • Processor: Processor - Quad Core CPU (Intel Core i7-4770K or comparable)
  • Memory: 12 GB RAM
  • Graphics: GTX 670 or greater with at least 2GB VRAM, 1280x720 minimum resolution.
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Sound Card: DirectX Compatible
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Last Modified: Sep 17, 2019

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Miscreated reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review First Impression after about 20h play time: The Game, in my Opinion, started with the following Points:-Top Performance, at really 1A Graphics. When I compare undisputed Number 1 with other Games of this Genre-The Ratio map size to Server Size (currently 36 Players) fits. At Present, only part of the Map is unlocked, but it does not bother because the Servers are not overloaded with 36 slots. Perfect Mix to loot in peace, at the same time it can happen at any time to bump into other Players. All this doesn't happen too often and not too rarely ...-All The items in the Game work or have any Function. That is, everything that can be found is also useful in some Form. -Simple and quickly understood Game mechanics. Inventory menu, Looding System and Crafting System almost self-explanatory. Even the "Clan System" is super-simple. -My Impression of Guns and Ammunition is that both are relatively rare. I.e. If you have both Weapons and matching Muniotion you think 3x whether I am KoS moderately a Freshspawn away baller. One Thing I personally like. -Level design, Tag/: Night changes and Weather Swing (fog/rain/Thunderstorms) really create a Mood. Everything looks amazing and is wonderfully implemented. -Base-Building works quite well so far, but also gives better Mechanics, because only recently implemented very neatly. The Thing about the Recipes is a good Idea, however, has already been seen elsewhere. What's good about it is that you can't immediately build a Huge Palace with all The Extras. So You are forced to looten to expand. If you want to spend a long time on a Server Improving a chice Base fast are, in my Opinion, the following Points:-The headshot bug! Headshots are not possible at the Moment ... wtf-The Possibility of setting up Storage Boxes is really too scarce. 1 x tall and 1 x small is simply not enough. Alone when you're at base building. The individual Components are sometimes so heavy that you have to throw a Large Part of your own Inventory on the Floor in order to build a Wall, for example. This is only possible from the Inventory. Not infrequently then some Of the Inventory disappears into the Ground and is gone. -For example, If you want to access a Vehicle or Box inventory, this is only possible if no other Player is Nearby. Especially at the Beginning of the first small Base, this is a bit annoying. -Basic Problems with Loot that disappears. For example, from Boxes or diesel tulgs oil which is missing from the Vehicles according to server residual art. The other minor Problems are no longer tragic at the moment. Basically, it is just an Early access game, so everything in the green area. So If you're looking for an alternative to the other zombie/survival games, you're certainly not doing anything without flashing with Miscreated. Whether here or where else with a few Friends the whole Sacher is 100x more Fun!
The single biggest pro I can think about for 'Miscreated' is that the Devs are still patching the game regularly. This game has been released into Early Access 2014 and they are still actively working on it. ~claps~

Also the world seems filled with content and is visually really pleasing and enjoyable. So why the 'Skip'?  The game is horribly optimised, has no tutorial or ingame information on how things work, the player has an inventory but it is so broken that when you go into the steam community hub and search for "inventory" you get more than 120 pages with each 10 posts which complain about various bugs with just the inventory.
If you get stuck you can suicide, but only when you wait for 5 minutes... in the menu. When you close and reopen the menu, you have to wait 5 minutes again. You got stuck? Here do nothing for 5 minutes.
When you have a weapon equipped and the press the "punch" key you immidiatly drop all your main weapons and go into fist combat. You have a stamina meter that depletes in 25% chunks each time you jump, but doesn't deplete at all when you sprint.

So it is a broken survival MMO. Skip it for now. If it ever leaves EarlyAccess it might be worth another look as the problems it has, are not unfixable, but for now, just don't play it.
«Waste of time»
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