Average Playtime: 4 hours

Myrne: The Quest

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You can download the demo (links on the bottom of the page) and try the game for free, have fun!



Myrne: The Quest is a first-person action-RPG. It's the follow-up of Song of the Myrne: What Lies Beneath (no need to have played it to fully enjoy this one though).

The Quest is a single player game, following a story, where everything is hand-crafted (no procedural generation, just love^^).

Get back to the world of the Myrne with its silly humor and discover why the night never goes away in this new region... Or don't, you're just here for that magic artifact after all, no way this malediction will have anything to do with your personal quest... Erm...





▶ This time, see everything through the eyes of your character in a fully 3D environment, you'll finaly be able to see the Myrne in the Sky... and familiar faces too (not in the sky though).

▶ Build your character as you please. The game isn't class based so you're free to choose and mix (!) your own play styles at any time (well, maybe the final boss fight is the wrong moment to start practicing your skill with a bow). Cast fireballs while wearing an heavy plate armor, pierce enemies with your trusty lance or just stab them with a stake if that's your thing (the weapon's pretty weak though, I'm judging you).

▶ Your character evolves according to your playstyle. Using heavy armor will make you better with them; hitting broken things with a hammer will somehow improve your capacity at fixing things, while actually fixing the said broken things, sick!

▶ Create potions, scrap unused weapons and armors to fix your stuff, craft more arrows or just pile up a lot of scrap... why are you doing this?

▶ Talk with silly characters to get quests (like all adventurers, you just can't say no, do you?). If monsters don't kill you, the silliness and lack of basic logic of the villagers surely will.

▶ Explore dungeons to get better loot... to... explore more dungeons? It makes sense I guess.

▶ As usual with Myrne games, the OST (by Dane Ashton and Jamal Green, mostly) is available for free (even if you don't own the game). You can find it on Youtube too!





I'm just one guy, trying to create fun RPGs (and hopefully succeeding). I take inspirations in games like Arx Fatalis, Morrowind, Arcanum, tabletop RPGs and even boardgames (like Descent 2nd ed., Mistfall, Level 7: Omega Protocol). Do you play boardgames? You should, it's amazing once you've burned your Monopoly and bought real games. Why am I telling you that?! Keep playing on a computer! GET BACK!

I started crafting games in 2014 (maybe a little before, but nobody wants to hear about those awful, never-to-be-released projects anyway) and already released a game on Steam (that got positives reviews, too^^). I did make some other small projects for Ludum Dare and other game jams too. They all share the same universe which I intend to keep expanding through future games too, so stay tuned ;)
Platforms
Release date
Developer
Beldarak Games
Publisher
Beldarak Games
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP and superior versions (7, 8, 10,...)
  • Processor: SSE2 instruction set support
  • Memory: 8 GB RAM
  • Graphics: shader model 2.0, generally everything made since 2004 should work.
  • DirectX: Version 9.0
  • Storage: 540 MB available space
Recommended:
  • Processor: SSE2 instruction set support
  • Memory: 8 GB RAM
  • Graphics: shader model 2.0, generally everything made since 2004 should work.
  • Storage: 540 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.6 and superior
  • Processor: SSE2 instruction set support
  • Memory: 8 GB RAM
  • Graphics: shader model 2.0, generally everything made since 2004 should work.
  • Storage: 540 MB available space
Recommended:
  • OS: Mac OS X 10.6 and superior
  • Processor: SSE2 instruction set support
  • Memory: 8 GB RAM
  • Graphics: shader model 2.0, generally everything made since 2004 should work.
  • Storage: 540 MB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 10.10+, SteamOS+
  • Processor: SSE2 instruction set support
  • Graphics: shader model 2.0, generally everything made since 2004 should work.
  • Storage: 540 MB available space
Recommended:
  • OS: Ubuntu 10.10+, SteamOS+
  • Processor: SSE2 instruction set support
  • Graphics: shader model 2.0, generally everything made since 2004 should work.
  • Storage: 540 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Myrne: The Quest reviews and comments

Translated by
Microsoft from French
Product received for free Myrne: the quest, some words accessible video version lower developed and edited by Beldarak games, a Studio composed of one person. It was published in June 2017. Honestly we are attacking a completely atypical title. Just as in song of the Myrne: what lies beneath, we find the touch of humor that characterizes Beldarak. Whether it's the characters, the quests or the objects the player finds, everything goes on. Indeed, let us not be surprised to discover epics chivalally erotic such as the majestic spear or to have to look for a book among many others resembling him... The title starts pretty simple and quickly sums you up done well what happened in what lies beneath at the same time as the player chosen more or less his way of playing. So, besides this way of getting started that looks like mount & blade. Following this written narration, the player finds the Mage and the gravedigger. And these quickly give us the Topo on what to do, that is to recover 3 artifacts starting with the eye. First big disappointment in fact because in this title, one recovers only one relic, personally I was gone to recover the three. But I said that this title was atypical, it's a certainty humor plays a lot but it's not that, the graphics first are quite different from what we used to see. Difficult, indeed, to have already seen such graphics on other games. Indeed we are far from realism and we even closer to Cubism but it has its charm. And speaking of cubism, the experience, the blood and even almost all the animations of objects are cubic. Honestly I think it makes the title really special just with this. And let's not talk about the soundtrack which is quite in its element and it feels. In the end the two accumulated allow to create a totally specific atmosphere in the title that I will not even be able to describe. One thing is for sure, it's not really worth taking the game seriously after, inevitably there are things that do not diverge too many other RPGS, such as gameplay. As in many RPGS, the player will be led to solve puzzles, kill monsters and gain experience. Besides for the shot for the distribution of points one is rather in the style of the first RPG style mount and blade or Dungeon crawlers. There is also a craft system that is not too pushed but which allows to be supplied in rare cases as, for example, for the system of crocheting which is, incidentally, quite sympathetic. Finally, in view of the lifetime of the title, the player does not really have a way to get acquainted and to attach to the mechanics and it is quite a pity. Then there are still some inconsistencies, like the fact of being able to sleep (and thus put his point of respawn) while there are monsters nearby. We will also regret the end that comes in a fairly steep way to my liking and that is not necessarily possible in reality. Good after you can ask whether it is wanted or not, after all the title still has a good atmosphere to it. And so to finish I would just say that Myrne the quest is a kind of humorous RPG not to take seriously and even less in the first degree. The video version: https://www.youtube.com/watch?v=gFM7kLweZJg group of curation here
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