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Observation is a sci-fi thriller uncovering what happened to Dr. Emma Fisher, and the crew of her mission, through the lens of the station’s artificial intelligence S.A.M. Players assume the role of S.A.M. by operating the station’s control systems, cameras, and tools to assist Emma in discovering what is happening to the station, the vanished crew, and S.A.M. himself.
System requirements for PC
- OS: Windows XP/Vista/7/8/8.1/10 x86/x64
Observation reviews and comments
If you're a fan of story-based adventure games with a heavy dose of atmospheric sci-fi/horror, definitely give this one a shot.
The graphics are good, although a bit glitchy occasionally. There are details that make the space station look like an actual space station, which adds immersion. Sound design is also good, especially the sound effects.
I could recommend this to people who like puzzle games in general. The plot is a bit predictable, but not bad. There are some horror vibes at times, but unless you're very jumpy, I would say there are no jump scares.
When not exploring the station the other half of SAM's duties are pop-up windows with - I'd hesitate to even call them puzzles - data entry tasks to activate various systems like re-routing comms and jettisoning modules. As the name of the game suggests, Observation is very light on the interactivity - if you're the type of person arguing that "walking simulators" shouldn't be classed as games this one probably isn't going to be for you - but it makes up for that with some stunning cinematography. Easily the high point of the game, the developers No Code have a real knack for creating powerful imagery and the design of Observation is up there one of my favourite space station designs in fiction. The only element of cinematography I found lacking was the not-quite-perfect transitions between cutscenes/gameplay and different environments. It might be that recent games like Ground Zeroes and God of War have spoiled me with their seamless camerawork but in a game like this where most of the cuts are from fixed camera angles it seems like a jarring omission.
The story Observation tells slowly unfolds at a pace that keeps it gripping throughout and, while the twists might hit as hard as intended, it ends strong by straddling that perfect line between over-explaining and leaving things too open to interpretation. It's just a shame it's bogged down by technical issues and the occasional tedious interactable hunting mission.