Okhlos: Omega
System requirements for macOS
Minimum:
- OS: Mac OS X 10.8 or later
- Processor: Intel Core2 Quad Q8200 (4 * 2330) or equivalent
- Memory: 3 GB RAM
- Storage: 1 GB available space
Recommended:
- OS: Mac OS X 10.8 or later
- Processor: Intel Core2 Quad Q9400 (4 * 2666)
- Memory: 4 GB RAM
- Storage: 1 GB available space
System requirements for PC
Minimum:
- OS: Windows Vista/7/8/8.1/10 x86 or x64
- Processor: Intel Core2 Quad Q8200 (4 * 2330) / AMD Athlon II X4 645 AM3 (4 * 3100)
- Memory: 3 GB RAM
- Graphics: DirectX10-compliant card with minimum 512 MB RAM
- DirectX: Version 10
- Storage: 1 GB available space
Recommended:
- OS: Windows Vista/7/8/8.1/10 x86 or x64
- Processor: Intel Core2 Quad Q9400 (4 * 2666) / AMD Phenom II X4 965 (4 * 3400)
- Memory: 4 GB RAM
- Graphics: GeForce GTS 450 (1024 MB) / Radeon HD 4890 (1024 MB)
- DirectX: Version 10
- Storage: 1 GB available space
- Additional Notes: It should run on Quantum Computers as well, but we didn't find one to test it.
System requirements for Linux
Minimum:
- OS: Ubuntu 12.04 or later
- Processor: Intel Core2 Quad Q8200 (4 * 2330) / AMD Athlon II X4 645 AM3 (4 * 3100)
- Memory: 3 GB RAM
- Graphics: DirectX10-compliant card with minimum 512 MB RAM
- Storage: 1 GB available space
Recommended:
- Processor: Intel Core2 Quad Q9400 (4 * 2666) / AMD Phenom II X4 965 (4 * 3400)
- Memory: 4 GB RAM
- Graphics: GeForce GTS 450 (1024 MB) / Radeon HD 4890 (1024 MB)
Okhlos: Omega reviews and comments
Translated by
Microsoft from French
Microsoft from French
Hmm of the Devolver, I'm used to better with enter the gungeon, but the CA does not pass.
I have not pushed enough the game but my first impressions are negative and annoying, it's a pity the basic idea is original and sympathetic.
The problem lies in what is happening on the screen. We manage a crowd but this one shake in all senses and we lose the thread of the mouse, of the action, of the enemies.
We meet in the end to click in any way without understanding anything. I think you have to get used to enjoying the game but these first impressions of gameplay has the "Sakura cliker" do not give me the urge to aprofondir.
If you have patience, have a keen eye, you are a player, have a shiny hair and you are happy in the morning, I advise you. Otherwise go your way.
Translated by
Microsoft from Spain
Microsoft from Spain
Product received for free a bit of philosophy and chaos "Look, everybody! These Greeks alone, can more than a Minotaur and are stronger than Olympus! "
Fito Paez would sing if he were a character of Okhlos, the game in which we can command a patota of philosophers angry able to defy the very gods.
Have you Ever felt remorse in breaking objects within the universe of a video game? For some reason, just as we can commit another thousand atrocities without feeling guilt, we do not hesitate when destroying vases, winding light poles or, in this case, destroying houses. The Fichina assume from time immemorial that we like to break any object that is left, and reward us joining points or hiding items in them. Sure, if it breaks, it's not unbreakable.
There Is in that to raze the world object to our step some challenge to the creative authority, to that finger that put that thing there, as much as we are rewarded. The premise behind Okhlos is founded in that challenge to authority: The School of Athens, here departed in a physical place, is crushed by the great and fragrant foot of an unidentified God, for no apparent reason, killing all who were inside. The philosophers, completely indignant, decide to stand up in arms and take a little literal that of the oclocracia.
Warriors, peasants, Slaves, heroes, semi-gods and even animals join our ranks forming a mass of people who destroy everything in their path in their quest to defeat the minions of the gods, and then to the full Dodekatheon itself. The angrier the peat angry, the easier it is to leave the whole place made rubble, regardless of whether it is Athens, Sparta, Atlantis or the underworld itself. We have the control of a philosopher, leader of the mob. Of course, we do not stain our hands, so we must send to fight the rest marcándoles the way. One stick to move, one to mark. Simple and easy to learn. Keeping a trigger on the control, people attack, keeping the other lock. Pressing a button We run and the mass disintegrates, pressing the opposite, we lower the gear and the group reunites. The Rest of the buttons are each one associated with an item, which we can only charge if we have slaves.
You Can read the full review here: http://www.irrompibles.net/secciones/reviews/8770-review-okhlos