Average Playtime: 3 hours

Okhlos: Omega

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About

Olympus Edition

Okhlos: Olympus Edition includes a digital Encyclopedia, a collection of Okhlos prototypes, and the original soundtrack by A Shell in the Pit.


About the GameSqueeze into your toga and slide on your sandals to rally the angry mobs of Okhlos and bring down the oppressive gods of mythological Greece! Your beloved people will not longer stand for the abuse from their deities and take up arms against them and taking down anything and everything in their path. Topple the beastly minotaur, bring down sacred temples, and confront the almighty Olympians themselves while recruiting and balancing your unruly mob with warriors, peasants, slaves and even livestock in their quest for freedom from Mount Olympus! It’s total anarchy in the birthplace of democracy!The people are angry and have united behind the noble philosophers to do their bidding to take down the soldiers, mythical beasts and temples under the control of the twelve vile gods.Carefully recruit your followers from warriors, peasants, slaves and beasts of burden and unlock special units or swap units for one of 100 legendary heroes to upgrade the mob and increase their savagery. Wield the power of Heracles, Leonidas, Pandora, and Socrates to turn your mischievous gang into a formidable army!Every campaign against the gods is different with changes to heroes, monsters, and bosses – and even the mob itself – each time you and your followers set out for battle. Traverse eight procedurally generated Greek cities and never fight through the same world twice!Make your way through all manner of beasts, warriors, and demi-gods to arrive at the feet of the maleficent Olympians and unleash the power of the people in epic boss battles set against ancient ruins before they were ancient!
Platforms
Metascore
69
Release date
Developer
Coffee Powered Machine
Publisher
Devolver Digital
Age rating
Not rated
Website
http://www.okhlos.com

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 or later
  • Processor: Intel Core2 Quad Q8200 (4 * 2330) / AMD Athlon II X4 645 AM3 (4 * 3100)
  • Memory: 3 GB RAM
  • Graphics: DirectX10-compliant card with minimum 512 MB RAM
  • Storage: 1 GB available space
Recommended:
  • Processor: Intel Core2 Quad Q9400 (4 * 2666) / AMD Phenom II X4 965 (4 * 3400)
  • Memory: 4 GB RAM
  • Graphics: GeForce GTS 450 (1024 MB) / Radeon HD 4890 (1024 MB)

System requirements for PC

Minimum:
  • OS: Windows Vista/7/8/8.1/10 x86 or x64
  • Processor: Intel Core2 Quad Q8200 (4 * 2330) / AMD Athlon II X4 645 AM3 (4 * 3100)
  • Memory: 3 GB RAM
  • Graphics: DirectX10-compliant card with minimum 512 MB RAM
  • DirectX: Version 10
  • Storage: 1 GB available space
Recommended:
  • OS: Windows Vista/7/8/8.1/10 x86 or x64
  • Processor: Intel Core2 Quad Q9400 (4 * 2666) / AMD Phenom II X4 965 (4 * 3400)
  • Memory: 4 GB RAM
  • Graphics: GeForce GTS 450 (1024 MB) / Radeon HD 4890 (1024 MB)
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Additional Notes: It should run on Quantum Computers as well, but we didn't find one to test it.

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8 or later
  • Processor: Intel Core2 Quad Q8200 (4 * 2330) or equivalent
  • Memory: 3 GB RAM
  • Storage: 1 GB available space
Recommended:
  • OS: Mac OS X 10.8 or later
  • Processor: Intel Core2 Quad Q9400 (4 * 2666)
  • Memory: 4 GB RAM
  • Storage: 1 GB available space
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Last Modified: Sep 17, 2019

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#1【2017/冬休み】弟者の「Okhlos: Omega」【2BRO.】
Dec 26, 2017
兄者弟者
#2【2017/冬休み】弟者の「Okhlos: Omega」【2BRO.】
Dec 27, 2017
兄者弟者
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Okhlos: Omega reviews and comments

Translated by
Microsoft from French
Hmm of the Devolver, I'm used to better with enter the gungeon, but the CA does not pass. I have not pushed enough the game but my first impressions are negative and annoying, it's a pity the basic idea is original and sympathetic. The problem lies in what is happening on the screen. We manage a crowd but this one shake in all senses and we lose the thread of the mouse, of the action, of the enemies. We meet in the end to click in any way without understanding anything. I think you have to get used to enjoying the game but these first impressions of gameplay has the "Sakura cliker" do not give me the urge to aprofondir. If you have patience, have a keen eye, you are a player, have a shiny hair and you are happy in the morning, I advise you. Otherwise go your way.
Translated by
Microsoft from Spain
Product received for free a bit of philosophy and chaos "Look, everybody! These Greeks alone, can more than a Minotaur and are stronger than Olympus! " Fito Paez would sing if he were a character of Okhlos, the game in which we can command a patota of philosophers angry able to defy the very gods. Have you Ever felt remorse in breaking objects within the universe of a video game? For some reason, just as we can commit another thousand atrocities without feeling guilt, we do not hesitate when destroying vases, winding light poles or, in this case, destroying houses. The Fichina assume from time immemorial that we like to break any object that is left, and reward us joining points or hiding items in them. Sure, if it breaks, it's not unbreakable. There Is in that to raze the world object to our step some challenge to the creative authority, to that finger that put that thing there, as much as we are rewarded. The premise behind Okhlos is founded in that challenge to authority: The School of Athens, here departed in a physical place, is crushed by the great and fragrant foot of an unidentified God, for no apparent reason, killing all who were inside. The philosophers, completely indignant, decide to stand up in arms and take a little literal that of the oclocracia. Warriors, peasants, Slaves, heroes, semi-gods and even animals join our ranks forming a mass of people who destroy everything in their path in their quest to defeat the minions of the gods, and then to the full Dodekatheon itself. The angrier the peat angry, the easier it is to leave the whole place made rubble, regardless of whether it is Athens, Sparta, Atlantis or the underworld itself. We have the control of a philosopher, leader of the mob. Of course, we do not stain our hands, so we must send to fight the rest marcándoles the way. One stick to move, one to mark. Simple and easy to learn. Keeping a trigger on the control, people attack, keeping the other lock. Pressing a button We run and the mass disintegrates, pressing the opposite, we lower the gear and the group reunites. The Rest of the buttons are each one associated with an item, which we can only charge if we have slaves. You Can read the full review here: http://www.irrompibles.net/secciones/reviews/8770-review-okhlos
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