Ome: The Playable Demo
About
You, the hero of the story, are trying to restore balance to the world by defeating the darkness that aims to consume and corrupt it. But in order to do so, you must restore the 4 shrines which hold your powers to control the day/night cycle.
A 2D puzzle platformer where your power to control the day / night cycle affects the world around you. You represent night and day, balance within the natural word. Mysterious dark forces have drained most of your power. Use what you have left to find the source of the evil and put a stop to it before it corrupts the world you live in.
The Team:
Christian McFarlane - Lead Programmer (Level Editor Tool, Environmental Interaction, Custom Shaders, Game Framework and Serialization)
http://christianmcfarlane2.wixsite.com/chrisgamedev
Jacob Macdonald - Designer (Level Design, Marketing, Additional Sprite Artist, Aesthetic Design)
http://jakemac000.wixsite.com/jacobgamedev
Jarrah Holt - Lead Designer (Sprite Artist, Animations, Menu / UI)
http://jarrahholt.wixsite.com/portfolio
Joshua Bierach-Glavich - Programmer (Player Controller and Environment Interaction, Physics/Collisions, AI, Game Framework and Serialization, Additional Level Design)
http://joshuaglavich.wixsite.com/portfolio
SPECIAL THANKS TO:
Richard Gaynor from "Syntone", for the beautiful soundtrack ! Great Work!
http://syntone.com.au/
https://soundcloud.com/drdiss
(Pre-Alpha Gameplay. May not be an accurate representation of the final product)