Average Playtime: 1 hour

Operation Flashpoint: Red River

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About

Operation Flashpoint: Red River is a tactical first-person shooter, set in the modern world. The game is a sequel to Operation Flashpoint: Dragon Rising, and overall a third game in the series. The game’s protagonists are a squad of four US Marine Corps soldiers, each with their unique skills and fighting capabilities. The main campaign focuses on a fictional conflict in the Middle East, featuring both single-player mode and cooperative multiplayer. The battles in Operation Flashpoint are unique in a way that the players will feel the battleground, facing a real threat of getting their platoon killed, therefore making them plan their every step and use the surroundings to ensure victory. While, the game lacks competitive multiplayer, due to its focus on realism and refined experience of a fast-paced military simulator, the cooperative experience will allow players to fully immerse themselves in what would seem like a real test of nerves, teamwork, and tactics.
Platforms
Metacritic rating
67
Release date
Apr 19, 2011
Developer
Codemasters
Publisher
Codemasters
Age rating
18+ Adults Only
Website
http://www.flashpointgame.com/

System requirements for PC

Minimum
  • OS: Microsoft Windows XP, Vista or Windows 7, Windows 10 not supported.
  • Processor: Dual Core 2.4Ghz
  • Memory: 1GB (2GB for Vista)
  • Hard Disk Space: 8GB
  • Video Card: ATI Radeon X1800 256mb, NVIDIA 7800 256mb
  • DirectX®: DirectX 9c
  • Sound: DirectX compatible soundcard
  • Additional: Online play requires log-in to Games For Windows - Live. Click here for a list of countries/regions with service.
Recommended
  • OS: Microsoft Windows XP, Vista or Windows 7
  • Processor: Quad Core 3.0Ghz
  • Memory: 2GB
  • Hard Disk Space: 8GB
  • Video Card: ATI Radeon 3800 512mb, NVIDIA 8800 512mb
  • DirectX®: DirectX 9c
  • Sound: DirectX compatible soundcard
  • Additional: Online play requires log-in to Games For Windows - Live. Click here for a list of countries/regions with service.
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Last Modified: Sep 17, 2019

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Operation Flashpoint: Red River Gameplay Demo (PC, PS3, Xbox 360)
Mar 11, 2011
GameSpot
Operation Flashpoint: Red River | Mission 2 - Meet the neighbors - Part 1
Apr 21, 2011
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Operation Flashpoint: Red River - Debut Trailer
Nov 22, 2010
IGN
Operation Flashpoint: Red-River im GameStar-Test
Apr 21, 2011
GameStar
Operation Flashpoint: Red River - 12min HD Gameplay (PC)
Apr 21, 2011
KyleN
Operation Flashpoint: Red River - Gameplay Trailer
Feb 18, 2011
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Operation Flashpoint: Red River reviews and comments

Translated by
Microsoft from Deutsch
Wrongly hated. -Yes, GFWL sucks hard, but What's the Point, the game still works-Multiplayer is only available with tinkering, but you should be able to understand that as a reasonable person, after All, the Game is ancient and has never been a great Success like Battlefield Who just hasn't had €38€ for SQUAD Wants to spend, here gets more or less an identical Single-player Game for the Price of a Lolliter (Bundlestar etc ...). For the fact that it is 6 Years old, the Graphics are quite "ok," with Nvidia Inspector you can get even more Little things out. The Gameplay is really good, you have the Feeling of being "at War," and not in an arcade-like MP Stakato ala Battlefield 4, where you can relax every Second. It all gets down to Business much slower and more tactically. I really Enjoy it, a welcome Change from the felt 200 Shooters I've already played. The Game was unfairly spoiled by many PC magazines such as Gamestar, which show their bottomless Incompetence more than clearly in the VIdeos to the Games "Dragon Rising" and "Red River": In DR, AI is praised as highly intelligent over the green Clover, in RR it is Reportedly trunctive and skin up the complete Game-unfortunately it's exactly the same AI. The Gamestar editor is tuttering herself a Spot where she talks about the Graphics settings and seemingly has no Idea what Anti-aliasing Is (and that it has nothing to do with texture resolution). As for AI-just let your Squad do it, unless it's part of the Mission or just very important (E.g. Calling Sani)-you have more than enough to do with yourself in the heavy Setting anyway. The Opponents are by no means "stupid," it's just a different Behavior than you know from Shooters. This (both) Pearl (s) certainly lay in my Library for a few Years, and I only recently installed it by sheer Coincidence. For me, a Lucky Hit that may have happened to me. Even long term fun. After all, at least for DR, there are some Mods and user-created Levels.
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Translated by
Microsoft from Deutsch
Unfortunately, I don't understand this Game at all. On the one Hand, it seems like it's supposed to be a Simulation, while on the other hand, it's supposed to be a casual Shooter. The Mix is what makes this Game so awful. After 2 to 3 Hits you are dead, which is completely justifiable and what I don't want to complain about directly, but if you die, because the Opponent comes from a Place that has "secured" in front of a Team Member (AI), it is no longer justifiable. Besides, it's just horrible to die. You have to watch your Corpse and the surrounding Battlefield forever, before you can finally load the last Checkpoint. However, you can't reload it directly, but you have to go back to the "Lobby." Of course, the Game has to load first. There you can reload the Checkpoint. So now the Game has to load again. If you then have the same Luck as me and let it be redesigned (which happens quickly), everything was in vain. There is no Way to save and load an old Game Score in which you were already a little further. This lowers the Fun around Worlds. A Game Element is that you have to give Orders. In a certain military simulation, one can move during this. However, this is not possible Here. So You have to be open and let the Shelling pass over you in order to issue the Order of the Suppression fire, looking through the extremely confusing Command menu and then selecting a Command with W/A/S/D. This thus results in about 90% of all player Deaths, which brings you back to the Above problems. What'S all about it? Well, the Game obviously doesn't seem designed to be played in The Single-player and also not to play it on the PC. This Game offers a terrible Mix of just about everything bad I can imagine in a Shooter on the PC. The quick Death is, in my Opinion, a good feature and I like it, but it doesn't fit into this "you have to be shelled to play neatly" Game principle. tl; dr Play Darksouls with just one Hand and rotate after each die 10 times in a circle, then you have just as much Fun as in this Game. My Tip: Leave the Fingers from "Operation Flashpoint: Red River"! There are other Military Simulations that are better around Worlds and also give a lot more Fun.
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