Origin Hunt
About
For over 500 years the country of Lenma has known relative peace as a result of the truce with their Origin Mages.
Masters of their elements, Origin Mages are responsible for keeping their monsters away from human populations. In this, the country maintains stability.
But no system is perfect. Now the repercussions of a tragic event years ago are here as one individual begins a final and bloody quest for justice.
Origin Hunt is a story-and-character driven game where choices made have lasting impact. Turn-based combat provides challenge with a multitude of custom player and enemy skills. Utilize an element system and manipulate enemy passives to strategize victory.
- Turn-based combat with animated enemies and action sequences.
- All enemies have custom skills; some have custom passives. Stronger enemies and bosses have AI for a dynamic challenge.
- A crafting system - that doesn't require hours of resource collecting! You can battle for items, gather them in the world, or just buy them from a local merchant.
- Skill learn system: learn what skills and passives you want when you want them. You can then upgrade those skills to more powerful versions - and then into branching versions, so pick which bonus you want for that skill carefully!
- Achievements, for the completionist inside all of us.
- Day/Night Cycle with in-game effects! From skill bonuses to events to the poor guy wearing sunglasses at night.
- Choices that matter. Choose how to act to your team, and to the general populations. How you interact with others can change how they act towards you! [Ultimately, this includes unlocking special content and areas, but that is not available until after the point in the game where the demo ends. Sorry!]
- Gear customization. Can't get enough of ridiculous, complex, over-the-top equipment names?
you'll find plenty of that with random gear traits and equippable augments!
- Character Combat Customization: No character is locked into a role. Build your team how you want. Want your healer to become a damage-dealer? Great! Need more magical offense power? Why not take your physical character and turn them into a mage? All of this without classes; strategic use of skills and equipment give team-building freedom.
~~Hey, you made it here? Awesome! If my game sounds like something you're interested in, please give it a try and consider leaving me any feedback you may have. You can leave any feedback here on Itch, or here on the RPG Maker Forums. I hope you enjoy my game!~~