Outpost 13
About
Outpost 13 Details:Outpost 13 is an homage to some of my favorite 70's, 80's and 90's science fiction and horror films/media such as Alien, X-Files, Evil Dead and The Thing (to name a few).* It is a point-and-click action-adventure game that takes place at an outpost on the planet Achelous IV. You, the player, plays as a dog named "Fen" who comes into contact with an alien biological agent that bonds the dog/player with an alien life form who calls himself "Tantalus." The player's objective is to leave Achelous and make it to the nearest spaceport by inducing enough fear into the stationed crew members that they abandon their 5-year long mission on Achelous and leave early. At least that's the plan, there may be higher powers at play.
You're the Monster: Player's will take on the role of an alien monster strategically killing off crew members while maintaining their cover as "Fen" the crew's pet dog.
Stealth, Strategy, and a Fiery Death: Player's will need to form a strategy to separate and alienate crew members by creating distractions, utilizing the ventilation system, and temporarily knocking out the outpost's power. If players are unable to maintain their cover and stealth or is discovered as the monster, the crew will respond with flamethrower's and you will be destroyed by fire.
Alien Planet Setting: Outpost 13 takes place on Achelous IV, a life viable planet several times larger than earth. Winters and summers last several years each, and it is currently 13 earth months into winter on Achelous.
The character progression system has been scrapped for the current Act 1 build, however it may return at a later date. If Act 1 goes well and everything works out, I'll potentially be making an announcement about a new game mode that will likely feature it. :)
*Legal Disclaimer: The story, all names, characters, and incidents portrayed in this game production are fictitious. No identification with actual persons, places, buildings, and products is intended or should be inferred. Any similarities to other intellectual properties (physical or digital) are completely coincidental, and in no way are associated with said intellectual properties. No person or entity associated with this game received payment or anything of value or entered into any agreement or connection with the depiction of tobacco products.
No animals or humans were harmed in the making of this interactive experience. :)
You're the Monster: Player's will take on the role of an alien monster strategically killing off crew members while maintaining their cover as "Fen" the crew's pet dog.
Stealth, Strategy, and a Fiery Death: Player's will need to form a strategy to separate and alienate crew members by creating distractions, utilizing the ventilation system, and temporarily knocking out the outpost's power. If players are unable to maintain their cover and stealth or is discovered as the monster, the crew will respond with flamethrower's and you will be destroyed by fire.
Alien Planet Setting: Outpost 13 takes place on Achelous IV, a life viable planet several times larger than earth. Winters and summers last several years each, and it is currently 13 earth months into winter on Achelous.
The character progression system has been scrapped for the current Act 1 build, however it may return at a later date. If Act 1 goes well and everything works out, I'll potentially be making an announcement about a new game mode that will likely feature it. :)
*Legal Disclaimer: The story, all names, characters, and incidents portrayed in this game production are fictitious. No identification with actual persons, places, buildings, and products is intended or should be inferred. Any similarities to other intellectual properties (physical or digital) are completely coincidental, and in no way are associated with said intellectual properties. No person or entity associated with this game received payment or anything of value or entered into any agreement or connection with the depiction of tobacco products.
No animals or humans were harmed in the making of this interactive experience. :)
System requirements for PC
Minimum:
- OS: Windows Vista or Windows 7
- Processor: Intel Core™ Duo or faster
- Memory: 2 GB RAM
- Graphics: Direct X 9.0c compliant video card with at least 512Mb
- Storage: 162 MB available space
- Additional Notes: Subject to change.
System requirements for macOS
Minimum:
- OS: OS X 10.8
- Processor: Intel core 2 Duo (3Ghz)
- Memory: 2 GB RAM
- Graphics: OpenGL compatible, 512MB Memory
- Storage: 162 MB available space
- Additional Notes: Subject to change.
System requirements for Linux
Minimum:
- OS: Ubuntu 12 or equivalent, 32Bit
- Processor: Intel Core™ Duo or faster
- Memory: 2 GB RAM
- Graphics: Direct X 9.0c compliant video card with at least 512Mb
- Storage: 162 MB available space
- Additional Notes: Subject to change.
Outpost 13 reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Actually What I want to say... The Game is ambiguous. Let's start all in order.
The Game is very similar to something and "stop who goes". More like nothing goes to mind.
Plot: You are infected with something (you are a dog or a cat) and you want to transport somewhere to study for the benefit of science.
But the NEKH wakes up and wants to save us and kill the staff. The Choice is illusory, but all the action and the plot is not described anywhere, nothing is supported. For Example, the robot yelling "about the ancient evil I knew you would come." What Ancient Evil? How did you know? People didn't know, and you knew. WHO THE HELL ARE YOU? What is going on? Why is it the evil and the ancient that I am in such guise, why does it command the dog? Kill me.
The Idea is great. Feed pumping. All right, Bugs.
But illogical small when solving riddles and mechanics... Well, sometimes it's absurd. The doctor had been stabbed to death by a physician, and the doctor had grasped his throat and died. Well, it's illogical, what? Even the animation of the blowing of the patient was not or something else.
More minus (and the biggest) in illegality. I do not know where to look for people remaining and where to run on the outpost... One went somewhere with the creature, the other ran out naked from the cabinet and did not return. It is Logical to believe it would be to find it in your room at night at least (!). But No. Plus the room of a woman, who sleeps at night in her cabin, and in the afternoon you will find it. Maybe They're in the cabin of the rest or a kick-out? But No, they're nowhere. How do you know? Defect or bug? I don't know.
And now the pros.
Great game on the fan based on something. Loved the movie-liked it and the game.
It is worth mentioning this kind of "fatality"-how we kill the staff. It Happens and usually, and happens... Unusual and blood. It is for such moments worth mentioning this project.
This is all of the qualities. Now about the duration.
In 50 minutes with puzzles and illogical I delivered a laboratory, a medical center, a cafeteria and a garage.
The Rest is either bug or glitch, or not yet open.
I'll tell you what you want to do with a few chapters. And in the winter will be Namber JWA. But the first one was finished? Ha, No.
The System of episodes a-La telltate do not think that will roll, especially for an hour or two without a plot to simply lie down the corridors and kill... Well, I don't know.
On the one hand, a great idea, with the other is a shining Neodelka.
In Short, the lameness of the film is something, the quarters of robots and the dismemberment of the people makes to put the likes. I hope to finish and get the plot normal. Because in the finish, that's exactly what you need.
Whether to Take now... No. Although early access will come. But for a full game is worth the wait, maybe not one chapter yet.