Average Playtime: 7 hours

Oxygen Not Included

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Just make sure you don't forget to breathe.Build Extensive Bases and Discover What it Takes to Survive:
Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.It’s Mind Over Matter with Stress Simulations:
Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.Avoid Boiling with Thermodynamics:
Temperature control is a constant concern in space; too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.Enhance Efficiency through Complex Gas and Liquid Simulations:
Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.Take Charge with Power Grid Simulations
Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.Always Keep Yourself Breathing:
Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.Waste Nothing through Extreme Recycling
Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural bodily processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.Explore Diverse, Procedurally Generated New Worlds:
Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them!

Release date
Klei Entertainment
Klei Entertainment
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 (64 bit)
  • Processor: Dual Core 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
  • DirectX: Version 11
  • Storage: 2 GB available space

System requirements for macOS

  • OS: OSX 10.9
  • Processor: Dual Core 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
  • Storage: 2 GB available space
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Last Modified: Aug 27, 2020

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Epic Games

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Manager/tykoon/indie strategy
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Oxygen Not Included [Animated Short] - Nowhere To Go
Dec 19, 2019
Klei Entertainment
EVERYTHING HAS CHANGED!! | Oxygen Not Included - Part 1
Sep 8, 2019
Feb 25, 2017
REALLY POOPY WATER... | Oxygen Not Included - Part 4
Sep 25, 2019
Oxygen Not Included - HARDEST Difficulty #1 - Grab All The Food - Launch Upgrade (Aridio) [4k]
Aug 11, 2019
Grind This Game
I Tried To Drill Literally All The Oil In Oxygen Not Included #Ad
Aug 7, 2019
Kilian Exper...
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280,405 items
Have Duplicants eat 400,000kcal of critter meat before the 100th cycle.
Honorary Doctorate
Unlock every item in the Research Tree.
Home Sweet Home
Establish your permanent home by fulfilling the requirements of the Colonize Imperative.
Job Suitability
For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit.
Super Sustainable
Generate 240,000kJ of power without using coal, methane, petrol or wood generators.
view all achievements
35 items
Copying builds off YouTube.
Sep 23, 2020
The scaly-foot snail is basically an ONI critter in the real world (short description in the comments)
Sep 22, 2020
Defuser verses terrarium debate.
Sep 23, 2020
It was 5 hours until I had to be at work, I was on cycle 79, and I discovered what rooms are, laughed maniacally and went to bed.
Sep 22, 2020
well in that case maybe ill stay away from that part of the oil biome.
Sep 22, 2020
Automation building delay times
Sep 23, 2020
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102 items

Oxygen Not Included reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review A demanding Game. In the Struggle for Survival (and that's where it starts with the oxygen that doesn't contain), it's necessary to think carefully about what should happen next. Time must not be wasted, Resources must be used carefully. Care must also be taken to ensure when you are allowed to grow. Spread too quickly can end in the fact that not enough is there for everyone, and consequently everything collapses into itself. Life at the Limit here is the Be all and End all. If you fancy a survival game, where it is not the Goal to protect yourself from Hordes of Monsters, but from the Corpability of Nature, is served here! And apart from that: The Game is very Special in graphically. Really very lovingly designed. That Game is still in Development and is constantly being developed by the Developers. Praise to the Team!
Translated by
Microsoft from Deutsch
Early Access Review Oxygen Not Included is a Space Colony simulation Game with a certain Claim to physical Data and Accuracy. The Game is by the Developers KLEI, who have also developed Don'S Starve. This Similarity and Quality must be immediately noticed. One of the few Alpha Or Early Access games that I Think is already worthwhile. PRO:-a lot of Updates (a lot of screws here)-for an early (Alpha and now Early Access) readable Version already extensive with Research, personalities, Physics, exploration etc.-great And Funny graphics and Animations (Howling Cramps, Abdominal Pain and Handed ^^)-high Replayability (procedurally generated world, very large Map)-large game world (a visible Monitor Kingdom about 5% of the whole world), very high and deep-different Biomes and also Asteroid Surface (Ice, Iron, Magma, crystal, Mucus ect .) -a Mixture of Star and Terraria/Starbound-great individual Personalities (also with individual Clothing)-Difficulty increases with the Duration of the Game and The Number of Duplicators (Residents)-stable For a first Alpha, now Early Access CONTRA:- Some Sound (even if rare) are not quite right-isolated Bugs (Abilities that cancel each other, invisible Surfaces that you mine Infinitely)-no Tutorial but this is ok, as you are introduced by small Tasks and Needs, in the Beginning the Colony is Small but the Difficulty grows over Time-hopefully Multiplayer-research could be expanded even further-more Creatures would be great Conclusion: The high Quality is already noticeable with an already relatively stable and extensive alpha (now Early Access) Version. The Potential can be further expanded, Updates come regularly and at good Intervals and more Game Content should not be long in coming. Buy Recommendation: YES! If you don't want to make a decision yet, you can strengthen yourself with my Let's Play: All Information about the Early Access Start and the Agricultural Update: https://www.youtube.com/watch?v=1Bb-q4Uxqgg Playlist with several Updates: https://www.youtube.com/playlist?list=PL3LBkIUfId_8B1G0z8XrVf__xvA5Kxewo Info videos about the Updates: https://www.youtube.com/playlist?list=PL3LBkIUfId_972cjJnF8Tkt3ICGdDsKx4
To survive in this game you have to think over your way several steps further. Every map has a new challenge for you, so you need to be smart to survive in this game. You can use different resources to complete various challenges and to adapt and learn all the time. So it’s a good game if you want to test yourself. There are some bugs, but I understand it’s a game in Early Access and hope, the problems will be fixed.
Some gameplay features completely ruin the game or, at least, make it frustrating. In this game you need to survive in space; all part of the mechanisms you make must work together as one, without any mistakes - but your colonists don’t follow your orders. When you need to do something urgent, they may decide that another action is more important - and that’s all. So every time you want to save your colonists, they prevent you from it. Well, it’s their choice - or the choice of the devs to save money on AI.
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