Average Playtime: 2 hours

Phantasmal: Survival Horror Roguelike

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Experience Terror that is Never the Same Twice with Phantasmal: City of Darkness, a procedurally generated survival horror where every playthrough is completely different. You simply cannot rely on your previous experience to guarantee safe passage.

You will need to face off against lurking, otherworldly horrors in the perilous, run-down Kowloon Walled City before its destruction in the early 90s.

You are fragile. Not just physically, but mentally as well. The grotesque creatures will challenge your very sanity and losing your mind can be a fate worse than death!

The odds are stacked steeply against you, but you can prevail through sheer cunning. You must scavenge for resources carefully, sneak past and distract your enemies. If you are caught, you can fight back, but don’t expect to live for very long.

The environment has been carefully crafted by none other than Brian Bell, critically acclaimed lighting lead of several Hollywood movies, including Riddick, Life of Pi, Ring 2.

Key Features:
  • Fear the unknown: Every ramshackle, disgusting room and corridor is uniquely generated - battle your anxiety as you’ll never know what comes next!

  • Don't Go Insane: Facing terrifying creatures and skulking in the suffocating darkness will erode your sanity until you can no longer tell the difference between reality and illusion!

  • Tread Softly: Every fight you have could be your last. Sneak past and distract your enemies as much as possible.

  • Light, Both an Ally and Enemy: Every asset to survivability has a price. Use light sources wisely - you’ll need them to restore your sanity, but you’ll risk being seen!

  • Scavenge to Survive: Scrounge the environment for anything you can use: from firecrackers and flares through to wooden boards and metal pipes. Guns are rare, but if you find one remember that every bit of noise you make will attract more creatures, and eventually much, much worse!

  • Permadeath: This is a high stakes game - once you die, the game is over! However you retain any money you've earned to upgrade your stats or buy critical items to help you survive longer next time!
Release date
Eyemobi Ltd.
Eyemobi Ltd.
Age rating
13+ Teen

System requirements for PC

  • OS: Windows 7
  • Processor: 3.16Ghz Intel Core 2 Duo E8500
  • Memory: 6 GB RAM
  • Graphics: 1GB (AMD Radeon HD 5550 or Nvidia GeForce GT 430)
  • DirectX: Version 11
  • Storage: 4 GB available space
  • OS: Windows 7
  • Processor: AMD: Phenom II X4 955 - 4 Core, 3.2 GHz or Intel: Core 2 Quad Q9650 - 4 Core, 3.0 GHz
  • Memory: 8 GB RAM
  • Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce GTX660)
  • DirectX: Version 11
  • Storage: 4 GB available space
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Last Modified: Sep 17, 2019

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Phantasmal | PLANK YOU IN DA FACE!!!!!
Sep 17, 2014
MIESE JUMPSCARES! | Phantasmal: A Roguelike Survival Horror Game
Sep 25, 2014
Phantasmal: Survival Horror Roguelike gameplay PC HD [1080p/60fps]
Apr 14, 2016
genEnemy Games
Phantasmal (First Look / Gameplay)
Sep 29, 2014
JUEGO DE MIEDO: Phantasmal: Survival Horror Roguelike
Apr 13, 2016
★ Dashiel ★
Обзор - Phantasmal:City of Darkness. Один в темноте.
May 30, 2016
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Phantasmal: Survival Horror Roguelike reviews and comments

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Microsoft from Deutsch
Habs unfortunately need to refound. The Trailers looked promising and creepy, even the Graphics had promised a really harmonious Atmosphere. Unfortunately, not much was kept. The first thing I noticed was this lovelessly assembled world. At first I thought from Kowloon Walled City you can do a lot and is a cool Environment but that just looks all whole and not after Kowloon Walled City. That wouldn't be bad if the Environment were at least generally Voiced, but also there you feel more reminded of games from the Years shortly after HL1 where you could still get through with Boxes, Garbage Bags and Flame Barrels as the Main Decoration. Then the next thing you notice is that even for one of those who swear not only on Graphics here looks a lot different than in the Trailer. Different in THE Sense of BILLIG. Angular Heads and Bottles are still among the more beautiful Things because I don't want to start from Effects, you couldn't even see that as an Effect what you were offered there. At least you should do something like justice to the Trailer or keep the Graphics in the Lot to keep it look ridiculous. Point 3 would then be the Sound you are offered. Only slightly hyped I found him coherent but then I realized how small Endless Loops played out there and the Sound Files often found their Center in nonsensical Places where they repeated themselves forever. Example: I stand at a Counter (Bar) with Bottles and so Geders on them and right there was the Center of a torture soundfile. In a Room next to me where I can't come in and work my Head out of different Ideas. It would be ok but I felt like you had randomly clapped the Sounds into the Map with it sometime, somewhere something creepy can be heard. Exactly the same, by The Way, with infected or Monsters. They all have a Sound file that just keeps repeating itself. Very Example here is a fat Man with a Beard who with a Chinese Woman's Voice constantly says the same 3-4 Words (ka was ... I can't get Chinese ^ ^) and I seem rather annoying as long as you haven't turned it (or them?) off. Last but not least, the AI came on top of it. Either the Critters are trunce-stupid and see you on a meter not running past or they come from the invisible Door flurred into your Back and haunt you until the day of St.Nimmerlein. Geil was also an Opponent here that I couldn't even see properly ... Just flew an Awful fast head (?) around me and did me harm with Fire (?) or another yellow, unidentifiable Effect without dat I knew from where he liked to have been cleared into the Walls. Allegedly the Critters should react to Light and when I have Light out and crawl you don't see me. Oh No Idea ... Even after just under 2std I didn't know exactly, because whether the Flashlight was over or out makes no Difference with any Opponent because either I could run past or just didn't like the AI had a Lust for pleasure probably. By the way, the fat Man with a Chinese Female voice probably only has one Sense and that was to get annoying with his Soundloop because he didn't do any damage and ran away after a Punch in front of you only to continue Spamming his Brag. All in all, I can only advise against this at this price at the Moment. Don't have the Feeling that Early Access will fix these basic Things, because for that you would have to create completely new Graphics, Effects and Sounds PLUS to make the Maps meaningful and give the Opponents a Brain. Like to Lecture me a better one when it's done but now it's definitely refunded because I was looking at what was shown in the Trailer and after which I went out, you could expect at least 50% from The Shown and that just wasn't even close to the case. Horror and Horror, Atmosphere and Jump-scares ... All basically non-existent. Only annoying Mechanics the Random work as they want grad and loveless design. PS: Anyone who has always wanted to know what the electric Crackle of a broken Lighting sounds like will finally find an Answer in Phantasmal as long as you have the Game on ... From Start to Finish uninterrupted, this Sound will accompany you. If not much constant in Phantasmal So you can at least rely on the electric Crackle of the Lighting because it never gives way to your Side. < 3
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