Average Playtime: 4 hours

A Pixel Story

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About

A Pixel Story is a devious, old-school, 2D puzzle-platformer that charts the evolution of video games from the very beginning. You embark on an epic quest to the core of The System aided by the mystical powers unlocked by your Magical Teleportation Hat. As you progress through the four graphical generations your world becomes increasingly detailed and complicated, and your journey through video game history becomes ever more perilous.

You must explore a colourful and diverse world, unlock the awesome power of your snappy Magical Teleportation Hat, traverse 6 large free-form zones, interact with a diverse range of NPCs, stop the evil OS and, of course, save the world.
Metascore
74
Release date
Developer
Rising Star Games
,
Lamplight Studios
Publisher
Rising Star Games, Channel 4
Age rating
10+ Everyone 10+
Website
http://www.lamplightstudios.co.uk/apixelstory/

System requirements for Xbox One

System requirements for PC

Minimum:
  • OS: Windows XP SP3
  • Processor: Intel Core 2 Duo 2.4ghz or equivalent
  • Memory: 2 GB RAM
  • Graphics: Shader Model 3.0, 3rd Generation Intel Core HD Graphics (2500/4000)
  • DirectX: Version 9.0c
  • Storage: 1500 MB available space

System requirements for PlayStation 4

System requirements for macOS

Minimum:
  • OS: Snow Leopard
  • Processor: Dual Core Intel
  • Memory: 2 GB RAM
  • Graphics: SM3 512MB VRAM
  • Storage: 1500 MB available space
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Last Modified: May 31, 2023

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A Pixel Story reviews and comments

Blows it's load a bit too early and the final boss is underwhelming but a nice game nonetheless
The concept is very neat and the world is really nice along with a good OST. It just outstays its welcome
«OST on repeat»
Translated by
Microsoft from French
Honestly and subjectively, when I started A pixel story, I was disappointed. Because I put myself on it thinking it was a "beast" platform game without taking a head, what I was looking for at that time. But not at all, it is rather a "puzzle-Plateformer", what the "popular tags" did not mention, nor the description of the game elsewhere... Anyway, because of that, I started in the game by disconnecting my brain, mode "I just want to kill time with a nice platform game", and so I have a bit of a deadlock on some elements of the game, and especially the story. Now, objectively, A pixel story is a good and beautiful "puzzle-Plateformer" in pixel graphics, probably unrecognized given the rare ratings it enjoys. Well, so the story... I think we are a pixel of the game Pong which, I do not know how or why, is found I do not know where... and is welcomed by a small floating robot who tells him that he is the chosen one. Yes sorry... at this level, I might have done better not write anything at all since I don't really know what I'm talking about... I can just say in a certain way that the game is going on in a digital environment. Also that it is in English, and as it deals with a specific environment and that I know absolutely not... the vocabulary used within the history is also specific and in English. (Game in English so, and given what is said at the end of the description of the store and that one is already end 2017...ne not count on any translation) The gameplay, I can talk about without stirring the wind. I qualified A pixel story as "puzzle-Plateformer". Indeed, after a first pass of pure platform, we will get a "magic teleportation hat" that will allow us... (... * suspense *...) ... to teleport us! How it works: the hat serves as both a tool and a teleportation point. So we will press a button (from the joystick) to "put" it where you want to teleport (including in the air), then press the same button to teleport there. Physics will play a big part in the process since the force exerted on our character at the time we teleport will continue to act after the teleportation. An example may be more talking: we need to cross a ravine, the springboard that throws us over this ravine is not powerful enough to cross it and we fall on another platform halfway that allows us to return to the springboard. We will then use the springboard to get high, let go of the hat in the air, return to the springboard, reuse it and immediately after teleporting. Thus, the force projecting us into the air "starts" at the teleportation point and we go further since we take off more closely. It is this logic that will have to be applied to progress. As we advance through the game, other platforms and special tools appear to vary the challenges and the way of playing, but the combination platform/teleportation always remains the heart of the gameplay. If some passages are hard enough and require a pixel-close realization, the general difficulty of the game is reasonable. For the followers of a stronger difficulty, there are challenge rooms to unlock with the pieces of the game. If you like to take the lead in the way of a super meat boy, these rooms should please you. Graphically, it's beautiful, very beautiful. The pixels are treated and refined with the different generations we visit (4 generations). Musically, that's fine too. The combination of graphics and music gives a very pleasant atmosphere, in perfect agreement with the universe of the game. The sound effects are, for the most part, pretty good. On the other hand some may be unpleasant, such as cancelling the placement of the hat for example. But overall, the realization of the game is neat and enjoyable. To conclude, even if A pixel story did not respond to my expectations when I played it, it is clear that it is a good little game that will certainly appeal to fans of the platform/puzzle combo. But if you're just looking for a "basic" platformer, avoid a sweet and sour experience like mine. Did you like this evaluation? Find others by joining our editorial group: we prefer them cold.
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