Average Playtime: 9 hours

Pode

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About

Pode is a co-op puzzle exploration game about a rock and a fallen star working together to solve ancient puzzles in a stunning environment inspired by Norwegian art and culture. Travelling through the insides of a mysterious and magical mountain, Bulder and Glo breathe life into an ancient sleeping world and explore the ruins of a long lost civilization with their unique talents and abilities. Only by helping each other can these unlikely adventure companions solve the ancient puzzles that open the secret passageways up the caverns of Mount Fjellheim.

Key Features:


Exploration. Discover a beautiful and ancient cave system and uncover its secrets to reach your goal.

Puzzles. Solve puzzles, riddles and mysteries. Combine the two character's special abilities to overcome obstacles.

Co-op or single player. Share the experience with a friend, or enjoy playing it by yourself.

Unitque art style. Enjoy a world inspired by Norwegian art and nature.

Music. The soundtrack is by the legendary Austin Wintory.


For optimal experience, gamepad is recommended.
For co-op, minimum 1 gamepad is required.
Release date
Developer
Henchman & Goon
,
Henchman
,
Goon
,
ALTERED VENTURES
Publisher
Henchman & Goon, Goon, Henchman
Age rating
10+ Everyone 10+
Website
http://www.podegame.com/

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Core i5
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 620
  • DirectX: Version 11
  • Storage: 4 GB available space

System requirements for PlayStation 4

System requirements for Nintendo Switch

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Last Modified: Apr 17, 2020

Where to buy

Steam
PlayStation Store
Nintendo Store

Top contributors

iBarin

1 edit
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Pode reviews and comments

Recommended in local co-op, but barely.

What is the target audience of this colorful game? Surely not young players as there are some puzzles in it that are just beyond difficult and without much hints, especially two pop to mind, with one requiring pixel perfect alighment IF you can somehow figure it out randomly and the second horrid puzzle requiring random pressing of buttons with not a single clue.

Basic platforming is hinderded by lack of the avatar's casting shadow, therefore judging landing position near impossible. Mario did it decades ago, maybe take a hint at the classics first?

Button prompts will not come out onece past the tutorial section and a particular one will only be needed one hour later, completely forgotten and unused.
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