Project: Gorgon
About
GO ON AN ADVENTURE
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.
AN IMMERSIVE WORLD
When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:
UNIQUE EXPERIENCES
In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:
Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.
You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.
New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?
JOIN THE COMMUNITY
The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:
HELP DEFINE THE GAME
During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.
AN IMMERSIVE WORLD
When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:
- Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
- You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
- Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
- If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
- You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!
UNIQUE EXPERIENCES
In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:
- Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
- Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
- Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
- Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
- Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
- That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.
Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.
You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.
New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?
JOIN THE COMMUNITY
The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through:
- Live Events with a focus on story.
- Mechanisms For player-created quest content.
- Player housing (limited and instanced).
- Player-managed shops and vendor stalls.
- In-game communication tools like bulletin boards.
- Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites).
HELP DEFINE THE GAME
During our beta ("early access") period, your feedback helps improve the game, from small things like bug-reports to large things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-and-dirty details of combat, crafting, and exploration.
System requirements for PC
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 7 or newer
- Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated Graphics
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 7 or newer
- Processor: Quad Core Processor 2.4GHz or faster
- Memory: 8 GB RAM
- Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
System requirements for macOS
Minimum:
- Requires a 64-bit processor and operating system
- OS: 10.8.5 (Mountain Lion) or newer
- Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M
- Network: Broadband Internet connection
- Storage: 10 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- OS: 10.8.5 (Mountain Lion) or newer
- Processor: Quad Core Processor 2.4GHz or faster
- Memory: 8 GB RAM
- Graphics: ATI Radeon HD 5870 / NVidia Geforce GTX 775M
- Network: Broadband Internet connection
- Storage: 10 GB available space
System requirements for Linux
Minimum:
- Requires a 64-bit processor and operating system
- OS: Ubuntu 14.04
- Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated Graphics
- Network: Broadband Internet connection
- Storage: 10 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- OS: Ubuntu 14.04
- Processor: Quad Core Processor 2.4GHz or faster
- Memory: 8 GB RAM
- Graphics: AMD Radeon R9 / NVIDIA GeForce GTX 1070
- Network: Broadband Internet connection
- Storage: 10 GB available space
Project: Gorgon reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Project Gorgon has been developed for much longer than you might think! The Steam release is the first, successful Step to the Public that the Development Team has taken.
For Players looking for an MMORPG with a FUTURE, this is important to know. Regular Updates and an already huge World are "guaranteed" to you.
I've been following the Game and its Development for Years.
Since I first tested it, it was clear to me that the Game IS not a common theme-park MMORPG.
Project Gorgon offers Fans of classic RPG's WHO don't want to be taken by the Hand just everything.
Crafting, Quests, Dungeons, Character Development-everything. However, If you prefer to "quickly do Questing and then Endgame," then you are absolutely in the wrong Place with this Game.
Animations and Graphics are corresponding to an indie project. Everything looks a bit "clunky" and not really fluid. In large Cities, unfortunately, the Performance is beneath all Dignity.
But Since a lot of graphics, Performance and Interface have been worked on in recent Years, I am good Things with these Developers that one Day we will be presented with a very good MMORPG.
So Anyone who can live with the Teething PROBLEMS of an Early Access MMORPG will not make a Mistake buy with Project Gorgon.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review What should I say.
First Of all: The best MMORPG I've ever played.
It's facinogenic how it captivated me. The first Steps were a bit tedious.
First, you have to find out the best Graphics settings for your Computer.
Players with an UHD Screen benefit a LOT here. In the Cities there are still FPS Dropdowns, which are fixed a little by minimized Graphics plates.
The Graphics are not really pretty, but the Skillsystem and the Variety of Possibilities, which are not available in any other MMORPG like here, makes up for it all.
Who has bad FPS: Screws V Sync Down.
I haven't found a linear Story yet. It's all in English that doesn't Bother me. This is where you learn in the Game. The Quest Texts are kept simple, so Don't be afraid of sprawling lyrics.
Still, the Quests have plenty of Wit, Irony and Humor. Take seriously what you read, otherwise you, like me, end up in a Winter Landscape because you have given the sorcerer the wrong Coordinates and freezes a cruel Death there.
You are Death? No Problem, but there is Experience that increases your Survivability ^^ You learn To almost die to prevent this from happening.
The Enemies are sometimes difficult to call for Help if you do not pull the Enemies away from potential Allies.
I can list more here, but that's too tedious for me if that wants to gamble now.
Finally, if it deserves to be supported an MMORPG, then Project Gorgon.
When they dedicate themselves to graphics and Animations as well as content, it becomes bombastic.